solve linear illumination equations for an unknown light field L_l: radiance = albedo * sum_l Y_l(normal) * L_l
solve linear illumination equations for an unknown light field L_l, deconvolve a kernel k_l: radiance = albedo * sum_l Y_l(normal) * L_l * k_l
solve linear illumination equations for an unknown light field L_l, deconvolve a kernel k_l: radiance = albedo * sum_l Y_l(normal) * L_l * k_l
Illuminated points with normal, radiance and albedo
Kernel on SH coefficients, usually Lambert kernel for diffuse reflectance, determines number of SH coefficients returned
(Since version ) see corresponding Javadoc for more information.
provides functionality to solve the linear illumination equations for a given geometry and resulting radiance