number of bands
total coefficients energy
SH shader for a given mesh and this environment map
linearize coefficients to a Breeze vector (r, g, b, r, g, b ...
linearize coefficients to a Breeze vector (r, g, b, r, g, b ... )
change number of bands
(Since version ) see corresponding Javadoc for more information.
Spherical Harmonics illumination parameters, environment map