center of projection expressed in NDC of the corresponding symmetric frustum
center this frustum (symmetrize), balances left/right and top/bottom
get closest orthographic frustum, matches the behaviour at the given z distance, defaults to near plane
get closest orthographic frustum, matches the behaviour at the given z distance, defaults to near plane
z position of plane with identical transformation behavior (depth, units identical to near and far)
scale this frustum (near plane is not scaled), larger frustum -> smaller image
scale this frustum (near plane is not scaled), larger frustum -> smaller image
scale factor
scale this frustum (near plane is not scaled), larger frustum -> smaller image
scale this frustum (near plane is not scaled), larger frustum -> smaller image
horizontal scale factor
vertical scale factor
move scene in this frustum through an off-center projection, center point in NDC [-1,1]x[-1,1]
move scene in this frustum through an off-center projection, center point in NDC [-1,1]x[-1,1]
center position, in NDC [-1, 1]x[-1, 1] (outside is possible)
change the near clipping plane, leave the image view scaling unaltered
(Since version ) see corresponding Javadoc for more information.
viewing frustum for camera projections, defines the viewing volume, see also: OpenGL