default correction of barycentric coordinates in screen space to world (3d) space for a perspective projection
default correction of barycentric coordinates from world (3d) space to screen space for a perspective projection
default model transform, consisting of scaling, 3 (Euler) rotations (x, y, z) and translation
default camera/view transform, consists of three rotations (Euler, xyz) and a translation of the camera center (inverts)
camera/view transform to look at a certain point, see gluLookAt
camera/view transform to look at a certain point, see gluLookAt
position of the camera center
center point of the camera, looks at given point
upwards direction of camera
(Since version ) see corresponding Javadoc for more information.