Object

scalismo.faces.render

TextureExtraction

Related Doc: package render

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object TextureExtraction

methods to extract texture from images when rendering a mesh

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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  7. def equals(arg0: Any): Boolean

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  8. def extractTextureAsImage[A](mesh: TriangleMesh3D, pointShader: PointShader, targetImage: PixelImage[A], textureDomain: PixelImageDomain, textureMap: MeshSurfaceProperty[Point[_2D]])(implicit ops: ColorSpaceOperations[A]): PixelImage[Option[A]]

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    full texture extraction: texture image extracted through a mesh rendered to an image, image "pulled back" from image to texture domain using texture mapping

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  11. def imageAsSurfaceProperty[Pixel](mesh: TriangleMesh3D, pointShader: PointShader, targetImage: PixelImage[Pixel])(implicit ops: ColorSpaceOperations[Pixel]): MeshSurfaceProperty[Option[Pixel]]

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    Texture Extraction from Image.

    Texture Extraction from Image. 1. Find correspondence between mesh and target image Render Points on image plane according to pointShader Put the 2D coordinates of the image onto the mesh. This is the texture mapping.

  12. def imageAsTexture[Pixel](mesh: TriangleMesh3D, pointShader: PointShader, targetImage: PixelImage[Pixel])(implicit ops: ColorSpaceOperations[Pixel]): TextureMappedProperty[Pixel]

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    Texture Extraction from Image.

    Texture Extraction from Image. 1. Find correspondence between mesh and target image. Render Points on image plane according to pointShader. Put the 2D coordinates of the image onto the mesh. This is the texture mapping.

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    Deprecated

    (Since version ) see corresponding Javadoc for more information.

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