class
CallbackActor extends Actor with Logging
Instance Constructors
-
new
CallbackActor()
Type Members
-
type
Receive = PartialFunction[Any, Unit]
Value Members
-
final
def
!=(arg0: AnyRef): Boolean
-
final
def
!=(arg0: Any): Boolean
-
final
def
##(): Int
-
final
def
==(arg0: AnyRef): Boolean
-
final
def
==(arg0: Any): Boolean
-
final
def
asInstanceOf[T0]: T0
-
def
clone(): AnyRef
-
implicit
val
context: ActorContext
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final
def
eq(arg0: AnyRef): Boolean
-
def
equals(arg0: Any): Boolean
-
def
finalize(): Unit
-
final
def
getClass(): Class[_]
-
def
hashCode(): Int
-
final
def
isInstanceOf[T0]: Boolean
-
lazy val
logger: Logger
-
final
def
ne(arg0: AnyRef): Boolean
-
final
def
notify(): Unit
-
final
def
notifyAll(): Unit
-
def
postRestart(reason: Throwable): Unit
-
def
postStop(): Unit
-
def
preRestart(reason: Throwable, message: Option[Any]): Unit
-
def
preStart(): Unit
-
def
receive: PartialFunction[Any, Unit]
-
implicit final
val
self: ActorRef
-
final
def
sender: ActorRef
-
def
supervisorStrategy: SupervisorStrategy
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
-
def
toString(): String
-
def
unhandled(message: Any): Unit
-
final
def
wait(): Unit
-
final
def
wait(arg0: Long, arg1: Int): Unit
-
final
def
wait(arg0: Long): Unit
Inherited from Logging
Inherited from Actor
Inherited from AnyRef
Inherited from Any
Actor that performs Callbacks
This allows us to rather easily control concurrency in the parent MonitorActor by simply spawning a certain number of actors in the routing pool.
Should be created via companion method's props