Object/Class

miniraft.state

RaftSystem

Related Docs: class RaftSystem | package state

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object RaftSystem extends StrictLogging

Exposes functions for initialising raft systems from a configuration

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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def apply[T](config: RaftConfig)(applyToStateMachine: (LogEntry[T]) ⇒ Unit)(implicit arg0: Encoder[T], arg1: Decoder[T], arg2: ClassTag[T]): Future[RaftSystem[T]]

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    Creates a raft node and ClusterProtocol given the raft config and 'applyToStateMachine' function.

    Creates a raft node and ClusterProtocol given the raft config and 'applyToStateMachine' function.

    The applyToStateMachine is the function used to apply committed log entries of 'T' to whatever your use-case is.

    config

    the configuration, duh!

    applyToStateMachine

    a function to apply committed log entries to the state machine

    returns

    the raft node for this system and a cluster protocol (the transport to use to access the rest of the cluster)

  5. final def asInstanceOf[T0]: T0

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  6. def clone(): AnyRef

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  7. def commandFromJsonText[T](implicit arg0: Decoder[T]): (String) ⇒ T

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  8. final def eq(arg0: AnyRef): Boolean

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  9. def equals(arg0: Any): Boolean

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  10. def finalize(): Unit

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  11. final def getClass(): Class[_]

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  12. def hashCode(): Int

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  13. final def isInstanceOf[T0]: Boolean

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  14. val logger: Logger

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  15. final def ne(arg0: AnyRef): Boolean

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  16. final def notify(): Unit

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  17. final def notifyAll(): Unit

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  18. final def synchronized[T0](arg0: ⇒ T0): T0

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  19. def toString(): String

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  20. final def wait(): Unit

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  21. final def wait(arg0: Long, arg1: Int): Unit

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  22. final def wait(arg0: Long): Unit

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