Class Solution
java.lang.Object
g0701_0800.s0710_random_pick_with_blacklist.Solution
710 - Random Pick with Blacklist\.
Hard
You are given an integer `n` and an array of **unique** integers `blacklist`. Design an algorithm to pick a random integer in the range `[0, n - 1]` that is **not** in `blacklist`. Any integer that is in the mentioned range and not in `blacklist` should be **equally likely** to be returned.
Optimize your algorithm such that it minimizes the number of calls to the **built-in** random function of your language.
Implement the `Solution` class:
* `Solution(int n, int[] blacklist)` Initializes the object with the integer `n` and the blacklisted integers `blacklist`.
* `int pick()` Returns a random integer in the range `[0, n - 1]` and not in `blacklist`.
**Example 1:**
**Input**
["Solution", "pick", "pick", "pick", "pick", "pick", "pick", "pick"]
[[7, [2, 3, 5]], [], [], [], [], [], [], []]
**Output:** [null, 0, 4, 1, 6, 1, 0, 4]
**Explanation:**
Solution solution = new Solution(7, [2, 3, 5]);
solution.pick(); // return 0, any integer from [0,1,4,6] should be ok. Note that for every call of pick,
// 0, 1, 4, and 6 must be equally likely to be returned (i.e., with probability 1/4).
solution.pick(); // return 4
solution.pick(); // return 1
solution.pick(); // return 6
solution.pick(); // return 1
solution.pick(); // return 0
solution.pick(); // return 4
**Constraints:**
*
1 <= n <= 109
* 0 <= blacklist.length <- min(105, n - 1)
* `0 <= blacklist[i] < n`
* All the values of `blacklist` are **unique**.
* At most 2 * 104
calls will be made to `pick`.-
Constructor Summary
Constructors -
Method Summary
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Constructor Details
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Solution
public Solution(int n, int[] blacklist)
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Method Details
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pick
public int pick()
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