Class Solution

java.lang.Object
g0701_0800.s0773_sliding_puzzle.Solution

public class Solution extends Object
773 - Sliding Puzzle\. Hard On an `2 x 3` board, there are five tiles labeled from `1` to `5`, and an empty square represented by `0`. A **move** consists of choosing `0` and a 4-directionally adjacent number and swapping it. The state of the board is solved if and only if the board is `[[1,2,3],[4,5,0]]`. Given the puzzle board `board`, return _the least number of moves required so that the state of the board is solved_. If it is impossible for the state of the board to be solved, return `-1`. **Example 1:** ![](https://assets.leetcode.com/uploads/2021/06/29/slide1-grid.jpg) **Input:** board = \[\[1,2,3],[4,0,5]] **Output:** 1 **Explanation:** Swap the 0 and the 5 in one move. **Example 2:** ![](https://assets.leetcode.com/uploads/2021/06/29/slide2-grid.jpg) **Input:** board = \[\[1,2,3],[5,4,0]] **Output:** -1 **Explanation:** No number of moves will make the board solved. **Example 3:** ![](https://assets.leetcode.com/uploads/2021/06/29/slide3-grid.jpg) **Input:** board = \[\[4,1,2],[5,0,3]] **Output:** 5 **Explanation:** 5 is the smallest number of moves that solves the board. An example path: After move 0: [[4,1,2],[5,0,3]] After move 1: [[4,1,2],[0,5,3]] After move 2: [[0,1,2],[4,5,3]] After move 3: [[1,0,2],[4,5,3]] After move 4: [[1,2,0],[4,5,3]] After move 5: [[1,2,3],[4,5,0]] **Constraints:** * `board.length == 2` * `board[i].length == 3` * `0 <= board[i][j] <= 5` * Each value `board[i][j]` is **unique**.
  • Constructor Details

    • Solution

      public Solution()
  • Method Details

    • slidingPuzzle

      public int slidingPuzzle(int[][] board)
    • swap

      public String swap(String board, int y1, int x1, int y2, int x2)