Class Solution

java.lang.Object
g1101_1200.s1138_alphabet_board_path.Solution

public class Solution extends java.lang.Object
1138 - Alphabet Board Path.

Medium

On an alphabet board, we start at position (0, 0), corresponding to character board[0][0].

Here, board = ["abcde", "fghij", "klmno", "pqrst", "uvwxy", "z"], as shown in the diagram below.

We may make the following moves:

  • 'U' moves our position up one row, if the position exists on the board;
  • 'D' moves our position down one row, if the position exists on the board;
  • 'L' moves our position left one column, if the position exists on the board;
  • 'R' moves our position right one column, if the position exists on the board;
  • '!' adds the character board[r][c] at our current position (r, c) to the answer.

(Here, the only positions that exist on the board are positions with letters on them.)

Return a sequence of moves that makes our answer equal to target in the minimum number of moves. You may return any path that does so.

Example 1:

Input: target = “leet”

Output: “DDR!UURRR!!DDD!”

Example 2:

Input: target = “code”

Output: “RR!DDRR!UUL!R!”

Constraints:

  • 1 <= target.length <= 100
  • target consists only of English lowercase letters.
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    java.lang.String
    alphabetBoardPath(java.lang.String target)
     
    java.lang.StringBuilder
    helper(java.lang.String dir, int time)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Solution

      public Solution()
  • Method Details

    • alphabetBoardPath

      public java.lang.String alphabetBoardPath(java.lang.String target)
    • helper

      public java.lang.StringBuilder helper(java.lang.String dir, int time)