Class RandomizedCollection
java.lang.Object
g0301_0400.s0381_insert_delete_getrandom_o1_duplicates_allowed.RandomizedCollection
381 - Insert Delete GetRandom O(1) - Duplicates allowed.<p>Hard</p>
<p><code>RandomizedCollection</code> is a data structure that contains a collection of numbers, possibly duplicates (i.e., a multiset). It should support inserting and removing specific elements and also removing a random element.</p>
<p>Implement the <code>RandomizedCollection</code> class:</p>
<ul>
<li><code>RandomizedCollection()</code> Initializes the empty <code>RandomizedCollection</code> object.</li>
<li><code>bool insert(int val)</code> Inserts an item <code>val</code> into the multiset, even if the item is already present. Returns <code>true</code> if the item is not present, <code>false</code> otherwise.</li>
<li><code>bool remove(int val)</code> Removes an item <code>val</code> from the multiset if present. Returns <code>true</code> if the item is present, <code>false</code> otherwise. Note that if <code>val</code> has multiple occurrences in the multiset, we only remove one of them.</li>
<li><code>int getRandom()</code> Returns a random element from the current multiset of elements. The probability of each element being returned is <strong>linearly related</strong> to the number of same values the multiset contains.</li>
</ul>
<p>You must implement the functions of the class such that each function works on <strong>average</strong> <code>O(1)</code> time complexity.</p>
<p><strong>Note:</strong> The test cases are generated such that <code>getRandom</code> will only be called if there is <strong>at least one</strong> item in the <code>RandomizedCollection</code>.</p>
<p><strong>Example 1:</strong></p>
<p><strong>Input</strong></p>
<pre><code> ["RandomizedCollection", "insert", "insert", "insert", "getRandom", "remove", "getRandom"]
[ [], [1], [1], [2], [], [1], []]
</code></pre>
<p><strong>Output:</strong> [null, true, false, true, 2, true, 1]</p>
<p><strong>Explanation:</strong></p>
<pre><code> RandomizedCollection randomizedCollection = new RandomizedCollection();
randomizedCollection.insert(1); // return true since the collection does not contain 1.
// Inserts 1 into the collection.
randomizedCollection.insert(1); // return false since the collection contains 1.
// Inserts another 1 into the collection. Collection now contains [1,1].
randomizedCollection.insert(2); // return true since the collection does not contain 2.
// Inserts 2 into the collection. Collection now contains [1,1,2].
randomizedCollection.getRandom(); // getRandom should:
// - return 1 with probability 2/3, or
// - return 2 with probability 1/3.
randomizedCollection.remove(1); // return true since the collection contains 1.
// Removes 1 from the collection. Collection now contains [1,2].
randomizedCollection.getRandom(); // getRandom should return 1 or 2, both equally likely.
</code></pre>
<p><strong>Constraints:</strong></p>
<ul>
<li><code>-2<sup>31</sup> <= val <= 2<sup>31</sup> - 1</code></li>
<li>At most <code>2 * 10<sup>5</sup></code> calls <strong>in total</strong> will be made to <code>insert</code>, <code>remove</code>, and <code>getRandom</code>.</li>
<li>There will be <strong>at least one</strong> element in the data structure when <code>getRandom</code> is called.</li>
</ul>
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Constructor Summary
Constructors -
Method Summary
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Constructor Details
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RandomizedCollection
public RandomizedCollection()
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Method Details
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insert
public boolean insert(int val) -
remove
public boolean remove(int val) -
getRandom
public int getRandom()
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