Package g0501_0600.s0529_minesweeper
Class Solution
java.lang.Object
g0501_0600.s0529_minesweeper.Solution
529 - Minesweeper.<p>Medium</p>
<p>Let’s play the minesweeper game (<a href="https://en.wikipedia.org/wiki/Minesweeper_(video_game)" target="_top">Wikipedia</a>, <a href="http://minesweeperonline.com" target="_top">online game</a>)!</p>
<p>You are given an <code>m x n</code> char matrix <code>board</code> representing the game board where:</p>
<ul>
<li><code>'M'</code> represents an unrevealed mine,</li>
<li><code>'E'</code> represents an unrevealed empty square,</li>
<li><code>'B'</code> represents a revealed blank square that has no adjacent mines (i.e., above, below, left, right, and all 4 diagonals),</li>
<li>digit (<code>'1'</code> to <code>'8'</code>) represents how many mines are adjacent to this revealed square, and</li>
<li><code>'X'</code> represents a revealed mine.</li>
</ul>
<p>You are also given an integer array <code>click</code> where <code>click = [click<sub>r</sub>, click<sub>c</sub>]</code> represents the next click position among all the unrevealed squares (<code>'M'</code> or <code>'E'</code>).</p>
<p>Return <em>the board after revealing this position according to the following rules</em>:</p>
<ol>
<li>If a mine <code>'M'</code> is revealed, then the game is over. You should change it to <code>'X'</code>.</li>
<li>If an empty square <code>'E'</code> with no adjacent mines is revealed, then change it to a revealed blank <code>'B'</code> and all of its adjacent unrevealed squares should be revealed recursively.</li>
<li>If an empty square <code>'E'</code> with at least one adjacent mine is revealed, then change it to a digit (<code>'1'</code> to <code>'8'</code>) representing the number of adjacent mines.</li>
<li>Return the board when no more squares will be revealed.</li>
</ol>
<p><strong>Example 1:</strong></p>
<p><img src="https://assets.leetcode.com/uploads/2018/10/12/minesweeper_example_1.png" alt="" /></p>
<p><strong>Input:</strong> board = [[“E”,“E”,“E”,“E”,“E”],[“E”,“E”,“M”,“E”,“E”],[“E”,“E”,“E”,“E”,“E”],[“E”,“E”,“E”,“E”,“E”]], click = [3,0]</p>
<p><strong>Output:</strong> [[“B”,“1”,“E”,“1”,“B”],[“B”,“1”,“M”,“1”,“B”],[“B”,“1”,“1”,“1”,“B”],[“B”,“B”,“B”,“B”,“B”]]</p>
<p><strong>Example 2:</strong></p>
<p><img src="https://assets.leetcode.com/uploads/2018/10/12/minesweeper_example_2.png" alt="" /></p>
<p><strong>Input:</strong> board = [[“B”,“1”,“E”,“1”,“B”],[“B”,“1”,“M”,“1”,“B”],[“B”,“1”,“1”,“1”,“B”],[“B”,“B”,“B”,“B”,“B”]], click = [1,2]</p>
<p><strong>Output:</strong> [[“B”,“1”,“E”,“1”,“B”],[“B”,“1”,“X”,“1”,“B”],[“B”,“1”,“1”,“1”,“B”],[“B”,“B”,“B”,“B”,“B”]]</p>
<p><strong>Constraints:</strong></p>
<ul>
<li><code>m == board.length</code></li>
<li><code>n == board[i].length</code></li>
<li><code>1 <= m, n <= 50</code></li>
<li><code>board[i][j]</code> is either <code>'M'</code>, <code>'E'</code>, <code>'B'</code>, or a digit from <code>'1'</code> to <code>'8'</code>.</li>
<li><code>click.length == 2</code></li>
<li><code>0 <= click<sub>r</sub> < m</code></li>
<li><code>0 <= click<sub>c</sub> < n</code></li>
<li><code>board[click<sub>r</sub>][click<sub>c</sub>]</code> is either <code>'M'</code> or <code>'E'</code>.</li>
</ul>
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Constructor Summary
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Method Summary
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Constructor Details
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Solution
public Solution()
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Method Details
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updateBoard
public char[][] updateBoard(char[][] board, int[] c)
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