java.lang.Object
g0601_0700.s0688_knight_probability_in_chessboard.Solution

public class Solution extends java.lang.Object
688 - Knight Probability in Chessboard.

Medium

On an n x n chessboard, a knight starts at the cell (row, column) and attempts to make exactly k moves. The rows and columns are 0-indexed , so the top-left cell is (0, 0), and the bottom-right cell is (n - 1, n - 1).

A chess knight has eight possible moves it can make, as illustrated below. Each move is two cells in a cardinal direction, then one cell in an orthogonal direction.

Each time the knight is to move, it chooses one of eight possible moves uniformly at random (even if the piece would go off the chessboard) and moves there.

The knight continues moving until it has made exactly k moves or has moved off the chessboard.

Return the probability that the knight remains on the board after it has stopped moving.

Example 1:

Input: n = 3, k = 2, row = 0, column = 0

Output: 0.06250

Explanation: There are two moves (to (1,2), (2,1)) that will keep the knight on the board. From each of those positions, there are also two moves that will keep the knight on the board. The total probability the knight stays on the board is 0.0625.

Example 2:

Input: n = 1, k = 0, row = 0, column = 0

Output: 1.00000

Constraints:

  • 1 <= n <= 25
  • 0 <= k <= 100
  • 0 <= row, column <= n
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    double
    knightProbability(int n, int k, int row, int column)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Solution

      public Solution()
  • Method Details

    • knightProbability

      public double knightProbability(int n, int k, int row, int column)