Class Solution
Medium
You are playing a solitaire game with three piles of stones of sizes a
, b
, and c
respectively. Each turn you choose two different non-empty piles, take one stone from each, and add 1
point to your score. The game stops when there are fewer than two non-empty piles (meaning there are no more available moves).
Given three integers a
, b
, and c
, return the maximum score you can get.
Example 1:
Input: a = 2, b = 4, c = 6
Output: 6
Explanation: The starting state is (2, 4, 6). One optimal set of moves is:
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Take from 1st and 3rd piles, state is now (1, 4, 5)
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Take from 1st and 3rd piles, state is now (0, 4, 4)
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Take from 2nd and 3rd piles, state is now (0, 3, 3)
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Take from 2nd and 3rd piles, state is now (0, 2, 2)
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Take from 2nd and 3rd piles, state is now (0, 1, 1)
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Take from 2nd and 3rd piles, state is now (0, 0, 0)
There are fewer than two non-empty piles, so the game ends. Total: 6 points.
Example 2:
Input: a = 4, b = 4, c = 6
Output: 7
Explanation: The starting state is (4, 4, 6). One optimal set of moves is:
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Take from 1st and 2nd piles, state is now (3, 3, 6)
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Take from 1st and 3rd piles, state is now (2, 3, 5)
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Take from 1st and 3rd piles, state is now (1, 3, 4)
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Take from 1st and 3rd piles, state is now (0, 3, 3)
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Take from 2nd and 3rd piles, state is now (0, 2, 2)
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Take from 2nd and 3rd piles, state is now (0, 1, 1)
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Take from 2nd and 3rd piles, state is now (0, 0, 0)
There are fewer than two non-empty piles, so the game ends. Total: 7 points.
Example 3:
Input: a = 1, b = 8, c = 8
Output: 8
Explanation: One optimal set of moves is to take from the 2nd and 3rd piles for 8 turns until they are empty. After that, there are fewer than two non-empty piles, so the game ends.
Constraints:
1 <= a, b, c <= 105
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Constructor Summary
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Method Summary
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Constructor Details
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Solution
public Solution()
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Method Details
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maximumScore
public int maximumScore(int a, int b, int c)
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