Class Solution

  • All Implemented Interfaces:

    
    public final class Solution
    
                        

    464 - Can I Win.

    Medium

    In the "100 game" two players take turns adding, to a running total, any integer from 1 to 10. The player who first causes the running total to reach or exceed 100 wins.

    What if we change the game so that players cannot re-use integers?

    For example, two players might take turns drawing from a common pool of numbers from 1 to 15 without replacement until they reach a total >= 100.

    Given two integers maxChoosableInteger and desiredTotal, return true if the first player to move can force a win, otherwise, return false. Assume both players play optimally.

    Example 1:

    Input: maxChoosableInteger = 10, desiredTotal = 11

    Output: false

    Explanation:

    No matter which integer the first player choose, the first player will lose.

    The first player can choose an integer from 1 up to 10.

    If the first player choose 1, the second player can only choose integers from 2 up to 10.

    The second player will win by choosing 10 and get a total = 11, which is >= desiredTotal.

    Same with other integers chosen by the first player, the second player will always win.

    Example 2:

    Input: maxChoosableInteger = 10, desiredTotal = 0

    Output: true

    Example 3:

    Input: maxChoosableInteger = 10, desiredTotal = 1

    Output: true

    Constraints:

    • 1 <= maxChoosableInteger <= 20

    • 0 <= desiredTotal <= 300

    • Nested Class Summary

      Nested Classes 
      Modifier and Type Class Description
    • Field Summary

      Fields 
      Modifier and Type Field Description
    • Constructor Summary

      Constructors 
      Constructor Description
      Solution()
    • Enum Constant Summary

      Enum Constants 
      Enum Constant Description
    • Method Summary

      Modifier and Type Method Description
      final Boolean canIWin(Integer maxChoosableInteger, Integer desiredTotal)
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait