Class

cesium

DebugAppearance

Related Doc: package cesium

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class DebugAppearance extends Object

Visualizes a vertex attribute by displaying it as a color for debugging.

Components for well-known unit-length vectors, i.e., normal, binormal, and tangent, are scaled and biased from [-1.0, 1.0] to (-1.0, 1.0).

alias DebugAppearance

exception {DeveloperError} options.glslDatatype must be float, vec2, vec3, or vec4.

Annotations
@RawJSType() @native() @JSName( "Cesium.DebugAppearance" )
Example:
  1. var primitive = new Cesium.Primitive({ geometryInstances : // ... appearance : new Cesium.DebugAppearance({ attributeName : 'normal' }) });

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Visibility
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Instance Constructors

  1. new DebugAppearance(options: DebugAppearanceOptions)

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  2. new DebugAppearance()

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    Attributes
    protected

Value Members

  1. final def !=(arg0: Any): Boolean

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    AnyRef → Any
  2. final def ##(): Int

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    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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  4. final def asInstanceOf[T0]: T0

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    Any
  5. var attributeName: String

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  6. def clone(): AnyRef

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    Attributes
    protected[java.lang]
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    AnyRef
    Annotations
    @throws( ... )
  7. var closed: Boolean

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  8. final def eq(arg0: AnyRef): Boolean

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    AnyRef
  9. def equals(arg0: Any): Boolean

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  10. def finalize(): Unit

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    protected[java.lang]
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    @throws( classOf[java.lang.Throwable] )
  11. var fragmentShaderSource: String

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  12. final def getClass(): Class[_]

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    Definition Classes
    AnyRef → Any
  13. def getFragmentShaderSource(): String

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  14. def getRenderState(): Dynamic

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  15. var glslDatatype: String

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  16. def hasOwnProperty(v: String): Boolean

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    Definition Classes
    Object
  17. def hashCode(): Int

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  18. final def isInstanceOf[T0]: Boolean

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    Any
  19. def isPrototypeOf(v: Object): Boolean

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    Object
  20. def isTranslucent(): Boolean

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  21. var material: Material

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  22. final def ne(arg0: AnyRef): Boolean

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    AnyRef
  23. final def notify(): Unit

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    AnyRef
  24. final def notifyAll(): Unit

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    AnyRef
  25. def propertyIsEnumerable(v: String): Boolean

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    Definition Classes
    Object
  26. var renderState: Any

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  27. final def synchronized[T0](arg0: ⇒ T0): T0

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  28. def toLocaleString(): String

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    Object
  29. def toString(): String

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  30. var translucent: Boolean

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  31. def valueOf(): Any

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    Definition Classes
    Object
  32. var vertexShaderSource: String

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  33. final def wait(): Unit

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    @throws( ... )
  34. final def wait(arg0: Long, arg1: Int): Unit

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    @throws( ... )
  35. final def wait(arg0: Long): Unit

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Inherited from Object

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