A vertex format defines what attributes make up a vertex. A VertexFormat can be provided
to a Geometry to request that certain properties be computed, e.g., just position,
position and normal, etc.
- {Object} [options] An object with boolean properties corresponding to VertexFormat properties as shown in the code example.
A vertex format defines what attributes make up a vertex. A VertexFormat can be provided to a Geometry to request that certain properties be computed, e.g., just position, position and normal, etc.
- {Object} [options] An object with boolean properties corresponding to VertexFormat properties as shown in the code example.
alias VertexFormat
// Create a vertex format with position and 2D texture coordinate attributes. var format = new Cesium.VertexFormat({ position : true, st : true });
Packable
Geometry#attributes