Object/Trait

cesiumOptions

DebugAppearanceOptions

Related Docs: trait DebugAppearanceOptions | package cesiumOptions

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object DebugAppearanceOptions extends DebugAppearanceOptionsBuilder

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  1. DebugAppearanceOptions
  2. DebugAppearanceOptionsBuilder
  3. JSOptionBuilder
  4. JSOptionSetter
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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def _result: DebugAppearanceOptions

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    Extract the built-up options, in a form suitable for passing into a typical facade.

    Extract the built-up options, in a form suitable for passing into a typical facade.

    Definition Classes
    JSOptionBuilder
  5. final def asInstanceOf[T0]: T0

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  6. def attributeName(v: String): DebugAppearanceOptionsBuilder

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  7. def clone(): AnyRef

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    protected[java.lang]
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    @throws( ... )
  8. val dict: OptMap

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    This is a dictionary of option values.

    This is a dictionary of option values. It is usually *very* heterogeneous, mixing everything from Ints to Functions. So it needs to be js.Any.

    Definition Classes
    DebugAppearanceOptionsBuilderJSOptionBuilder
  9. final def eq(arg0: AnyRef): Boolean

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  10. def equals(arg0: Any): Boolean

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  11. def finalize(): Unit

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    protected[java.lang]
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    @throws( classOf[java.lang.Throwable] )
  12. def fragmentShaderSource(v: String): DebugAppearanceOptionsBuilder

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  13. final def getClass(): Class[_]

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  14. def glslDatatype(v: String): DebugAppearanceOptionsBuilder

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  15. def hashCode(): Int

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  16. final def isInstanceOf[T0]: Boolean

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  17. def jsOpt(name: String, opt: Any): DebugAppearanceOptionsBuilder

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    Define one field in an options class.

    Define one field in an options class.

    Note that jsOpt is not, in and of itself, strongly-typed. You use this helper to add a strongly-typed method for each field.

    Attributes
    protected
    Definition Classes
    JSOptionBuilderJSOptionSetter
  18. final def ne(arg0: AnyRef): Boolean

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  19. final def notify(): Unit

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  20. final def notifyAll(): Unit

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  21. def renderState(v: RenderState): DebugAppearanceOptionsBuilder

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  22. final def synchronized[T0](arg0: ⇒ T0): T0

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  23. def toString(): String

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  24. def vertexShaderSource(v: String): DebugAppearanceOptionsBuilder

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  25. final def wait(): Unit

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  26. final def wait(arg0: Long, arg1: Int): Unit

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  27. final def wait(arg0: Long): Unit

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