Width of the line, in pixels.
Color and opacity (alpha) values are expressed in hexadecimal notation. The range of values for any one color is 0 to 255 (00 to ff). For alpha, 00 is fully transparent and ff is fully opaque. The order of expression is aabbggrr, where aa=alpha (00 to ff); bb=blue (00 to ff); gg=green (00 to ff); rr=red (00 to ff). For example, if you want to apply a blue color with 50 percent opacity to an overlay, you would specify the following: <color>7fff0000</color>, where alpha=0x7f, blue=0xff, green=0x00, and red=0x00.
Values for <colorMode> are normal (no effect) and random. A value of random applies a random linear scale to the base <color> as follows. To achieve a truly random selection of colors, specify a base <color> of white (ffffffff). If you specify a single color component (for example, a value of ff0000ff for red), random color values for that one component (red) will be selected. In this case, the values would range from 00 (black) to ff (full red). If you specify values for two or for all three color components, a random linear scale is applied to each color component, with results ranging from black to the maximum values specified for each component. The opacity of a color comes from the alpha component of <color> and is never randomized.
Color and opacity (alpha) values are expressed in hexadecimal notation.
Color and opacity (alpha) values are expressed in hexadecimal notation. The range of values for any one color is 0 to 255 (00 to ff). For alpha, 00 is fully transparent and ff is fully opaque. The order of expression is aabbggrr, where aa=alpha (00 to ff); bb=blue (00 to ff); gg=green (00 to ff); rr=red (00 to ff). For example, if you want to apply a blue color with 50 percent opacity to an overlay, you would specify the following: <color>7fff0000</color>, where alpha=0x7f, blue=0xff, green=0x00, and red=0x00.
Values for <colorMode> are normal (no effect) and random.
Values for <colorMode> are normal (no effect) and random. A value of random applies a random linear scale to the base <color> as follows. To achieve a truly random selection of colors, specify a base <color> of white (ffffffff). If you specify a single color component (for example, a value of ff0000ff for red), random color values for that one component (red) will be selected. In this case, the values would range from 00 (black) to ff (full red). If you specify values for two or for all three color components, a random linear scale is applied to each color component, with results ranging from black to the maximum values specified for each component. The opacity of a color comes from the alpha component of <color> and is never randomized.
Width of the line, in pixels.
Specifies the drawing style (color, color mode, and line width) for all line geometry. Line geometry includes the outlines of outlined polygons and the extruded "tether" of Placemark icons (if extrusion is enabled).
Width of the line, in pixels.
Color and opacity (alpha) values are expressed in hexadecimal notation. The range of values for any one color is 0 to 255 (00 to ff). For alpha, 00 is fully transparent and ff is fully opaque. The order of expression is aabbggrr, where aa=alpha (00 to ff); bb=blue (00 to ff); gg=green (00 to ff); rr=red (00 to ff). For example, if you want to apply a blue color with 50 percent opacity to an overlay, you would specify the following: <color>7fff0000</color>, where alpha=0x7f, blue=0xff, green=0x00, and red=0x00.
Values for <colorMode> are normal (no effect) and random. A value of random applies a random linear scale to the base <color> as follows. To achieve a truly random selection of colors, specify a base <color> of white (ffffffff). If you specify a single color component (for example, a value of ff0000ff for red), random color values for that one component (red) will be selected. In this case, the values would range from 00 (black) to ff (full red). If you specify values for two or for all three color components, a random linear scale is applied to each color component, with results ranging from black to the maximum values specified for each component. The opacity of a color comes from the alpha component of <color> and is never randomized.