Interface KeyOrBuilder

All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
All Known Implementing Classes:
Key, Key.Builder

public interface KeyOrBuilder extends com.google.protobuf.MessageOrBuilder
  • Method Details

    • hasPartitionId

      boolean hasPartitionId()
       Entities are partitioned into subsets, currently identified by a project
       ID and namespace ID.
       Queries are scoped to a single partition.
       
      .google.datastore.v1.PartitionId partition_id = 1;
      Returns:
      Whether the partitionId field is set.
    • getPartitionId

      PartitionId getPartitionId()
       Entities are partitioned into subsets, currently identified by a project
       ID and namespace ID.
       Queries are scoped to a single partition.
       
      .google.datastore.v1.PartitionId partition_id = 1;
      Returns:
      The partitionId.
    • getPartitionIdOrBuilder

      PartitionIdOrBuilder getPartitionIdOrBuilder()
       Entities are partitioned into subsets, currently identified by a project
       ID and namespace ID.
       Queries are scoped to a single partition.
       
      .google.datastore.v1.PartitionId partition_id = 1;
    • getPathList

      List<Key.PathElement> getPathList()
       The entity path.
       An entity path consists of one or more elements composed of a kind and a
       string or numerical identifier, which identify entities. The first
       element identifies a _root entity_, the second element identifies
       a _child_ of the root entity, the third element identifies a child of the
       second entity, and so forth. The entities identified by all prefixes of
       the path are called the element's _ancestors_.
      
       An entity path is always fully complete: *all* of the entity's ancestors
       are required to be in the path along with the entity identifier itself.
       The only exception is that in some documented cases, the identifier in the
       last path element (for the entity) itself may be omitted. For example,
       the last path element of the key of `Mutation.insert` may have no
       identifier.
      
       A path can never be empty, and a path can have at most 100 elements.
       
      repeated .google.datastore.v1.Key.PathElement path = 2;
    • getPath

      Key.PathElement getPath(int index)
       The entity path.
       An entity path consists of one or more elements composed of a kind and a
       string or numerical identifier, which identify entities. The first
       element identifies a _root entity_, the second element identifies
       a _child_ of the root entity, the third element identifies a child of the
       second entity, and so forth. The entities identified by all prefixes of
       the path are called the element's _ancestors_.
      
       An entity path is always fully complete: *all* of the entity's ancestors
       are required to be in the path along with the entity identifier itself.
       The only exception is that in some documented cases, the identifier in the
       last path element (for the entity) itself may be omitted. For example,
       the last path element of the key of `Mutation.insert` may have no
       identifier.
      
       A path can never be empty, and a path can have at most 100 elements.
       
      repeated .google.datastore.v1.Key.PathElement path = 2;
    • getPathCount

      int getPathCount()
       The entity path.
       An entity path consists of one or more elements composed of a kind and a
       string or numerical identifier, which identify entities. The first
       element identifies a _root entity_, the second element identifies
       a _child_ of the root entity, the third element identifies a child of the
       second entity, and so forth. The entities identified by all prefixes of
       the path are called the element's _ancestors_.
      
       An entity path is always fully complete: *all* of the entity's ancestors
       are required to be in the path along with the entity identifier itself.
       The only exception is that in some documented cases, the identifier in the
       last path element (for the entity) itself may be omitted. For example,
       the last path element of the key of `Mutation.insert` may have no
       identifier.
      
       A path can never be empty, and a path can have at most 100 elements.
       
      repeated .google.datastore.v1.Key.PathElement path = 2;
    • getPathOrBuilderList

      List<? extends Key.PathElementOrBuilder> getPathOrBuilderList()
       The entity path.
       An entity path consists of one or more elements composed of a kind and a
       string or numerical identifier, which identify entities. The first
       element identifies a _root entity_, the second element identifies
       a _child_ of the root entity, the third element identifies a child of the
       second entity, and so forth. The entities identified by all prefixes of
       the path are called the element's _ancestors_.
      
       An entity path is always fully complete: *all* of the entity's ancestors
       are required to be in the path along with the entity identifier itself.
       The only exception is that in some documented cases, the identifier in the
       last path element (for the entity) itself may be omitted. For example,
       the last path element of the key of `Mutation.insert` may have no
       identifier.
      
       A path can never be empty, and a path can have at most 100 elements.
       
      repeated .google.datastore.v1.Key.PathElement path = 2;
    • getPathOrBuilder

      Key.PathElementOrBuilder getPathOrBuilder(int index)
       The entity path.
       An entity path consists of one or more elements composed of a kind and a
       string or numerical identifier, which identify entities. The first
       element identifies a _root entity_, the second element identifies
       a _child_ of the root entity, the third element identifies a child of the
       second entity, and so forth. The entities identified by all prefixes of
       the path are called the element's _ancestors_.
      
       An entity path is always fully complete: *all* of the entity's ancestors
       are required to be in the path along with the entity identifier itself.
       The only exception is that in some documented cases, the identifier in the
       last path element (for the entity) itself may be omitted. For example,
       the last path element of the key of `Mutation.insert` may have no
       identifier.
      
       A path can never be empty, and a path can have at most 100 elements.
       
      repeated .google.datastore.v1.Key.PathElement path = 2;