Object/Trait

com.gu.contententity.thrift.entity.game

Game

Related Docs: trait Game | package game

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object Game extends ValidatingThriftStructCodec3[Game] with StructBuilderFactory[Game] with Serializable

Linear Supertypes
Serializable, Serializable, StructBuilderFactory[Game], ValidatingThriftStructCodec3[Game], ThriftStructCodec3[Game], ThriftStructCodec[Game], AnyRef, Any
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Inherited
  1. Game
  2. Serializable
  3. Serializable
  4. StructBuilderFactory
  5. ValidatingThriftStructCodec3
  6. ThriftStructCodec3
  7. ThriftStructCodec
  8. AnyRef
  9. Any
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Visibility
  1. Public
  2. All

Type Members

  1. class Immutable extends Game

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    The default read-only implementation of Game.

    The default read-only implementation of Game. You typically should not need to directly reference this class; instead, use the Game.apply method to construct new instances.

  2. trait Proxy extends Game

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    This Proxy trait allows you to extend the Game trait with additional state or behavior and implement the read-only methods from Game using an underlying instance.

Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  4. val GenreField: TField

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  5. val GenreFieldManifest: Manifest[Seq[String]]

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  6. object Immutable extends ThriftStructCodec3[Game] with Serializable

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  7. val NoPassthroughFields: Map[Short, TFieldBlob]

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  8. val PegiRatingField: TField

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  9. val PegiRatingFieldManifest: Manifest[Int]

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  10. val PlatformsField: TField

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  11. val PlatformsFieldManifest: Manifest[Seq[String]]

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  12. val PriceField: TField

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  13. val PriceFieldManifest: Manifest[Price]

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  14. val PublisherField: TField

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  15. val PublisherFieldManifest: Manifest[String]

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  16. val Struct: TStruct

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  17. val TitleField: TField

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  18. val TitleFieldManifest: Manifest[String]

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  19. def apply(title: String, publisher: Option[String] = _root_.scala.None, platforms: Seq[String] = ..., price: Option[Price] = _root_.scala.None, pegiRating: Option[Int] = _root_.scala.None, genre: Seq[String] = ...): Game

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  20. final def asInstanceOf[T0]: T0

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    Definition Classes
    Any
  21. def clone(): AnyRef

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  22. def decode(_iprot: TProtocol): Game

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    Definition Classes
    Game → ThriftStructCodec
  23. def encode(_item: Game, _oproto: TProtocol): Unit

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    Definition Classes
    Game → ThriftStructCodec
  24. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  25. def equals(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  26. lazy val fieldInfos: List[ThriftStructFieldInfo]

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    Field information in declaration order.

  27. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  28. final def getClass(): Class[_]

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    Definition Classes
    AnyRef → Any
  29. def hashCode(): Int

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    Definition Classes
    AnyRef → Any
  30. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  31. lazy val metaData: ThriftStructMetaData[Game]

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    Definition Classes
    Game → ThriftStructCodec
  32. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  33. def newBuilder(): StructBuilder[Game]

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    Definition Classes
    Game → StructBuilderFactory
  34. final def notify(): Unit

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    Definition Classes
    AnyRef
  35. final def notifyAll(): Unit

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    Definition Classes
    AnyRef
  36. val structAnnotations: Map[String, String]

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  37. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  38. def toString(): String

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    Definition Classes
    AnyRef → Any
  39. def ttypeToString(byte: Byte): String

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    Attributes
    protected
    Definition Classes
    ThriftStructCodec3
  40. def unapply(_item: Game): Option[(String, Option[String], Seq[String], Option[Price], Option[Int], Seq[String])]

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  41. def validate(_item: Game): Unit

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    Checks that all required fields are non-null.

  42. final def validateField[U <: ValidatingThriftStruct[U]](any: Any): Seq[Issue]

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    Attributes
    protected
    Definition Classes
    ValidatingThriftStructCodec3
  43. def validateNewInstance(item: Game): Seq[Issue]

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    Checks that the struct is a valid as a new instance.

    Checks that the struct is a valid as a new instance. If there are any missing required or construction required fields, return a non-empty list.

    Definition Classes
    Game → ValidatingThriftStructCodec3
  44. final def wait(): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  45. final def wait(arg0: Long, arg1: Int): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  46. final def wait(arg0: Long): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  47. def withoutPassthroughFields(original: Game): Game

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Inherited from Serializable

Inherited from Serializable

Inherited from StructBuilderFactory[Game]

Inherited from ValidatingThriftStructCodec3[Game]

Inherited from ThriftStructCodec3[Game]

Inherited from ThriftStructCodec[Game]

Inherited from AnyRef

Inherited from Any

Ungrouped