A binary engine.io message.
The engine.io system.
Serializer for all messages sent to/from the EngineIOManagerActor.
Provides engine.io components
Provides engine.io components
Mix this trait into your application cake to get an instance of EngineIO to build your engine.io engine with.
An engine.io controller.
An engine.io controller.
This provides one handler, the endpoint() method. This should be routed to for all GET
and POST
requests for
anything on the path for engine.io (for socket.io, this defaults to /socket.io/
unless configured otherwise on
the client.
The transport
parameter should be extracted from the transport
query parameter with the request.
For example:
GET /socket.io/ play.engineio.EngineIOController.endpoint(transport) POST /socket.io/ play.engineio.EngineIOController.endpoint(transport)
The actor responsible for managing all engine.io sessions for this node.
An engine.io message, either binary or text.
The engine.io module.
The engine.io module.
Provides engine.io components to Play's runtime dependency injection implementation.
Actor that provides engine.io sessions.
A handler for engine.io sessions.
A text engine.io message.
Exception thrown when a session id is unknown.
Exception thrown when a session id is unknown.
The unknown session id.
The actor responsible for managing all engine.io sessions for this node.
The actor responsible for managing all engine.io sessions for this node.
The messages sent to/from this actor potentially go through Akka remoting, and so must have serializers configured accordingly.
Actor that provides engine.io sessions.
Actor that provides engine.io sessions.
All the messages below are sent from this actor to itself.
Exception thrown when a message is received for a session that is already closed.
The engine.io system. Allows you to create engine.io controllers for handling engine.io connections.