Class State


  • @ApiType("SoftLayer_Hardware_State")
    public class State
    extends Entity
    The SoftLayer_Hardware_State type contains general information about the current state of it's associated hardware, including the current power state (i.e. Running or Stopped), and it's current transitioning state (e.g. Provisioning, Reloading).
    See Also:
    SoftLayer_Hardware_State
    • Constructor Detail

      • State

        public State()
    • Method Detail

      • getDeviceStatus

        public Status getDeviceStatus()
      • setDeviceStatus

        public void setDeviceStatus​(Status deviceStatus)
      • getTransitioningStatus

        public Status getTransitioningStatus()
      • setTransitioningStatus

        public void setTransitioningStatus​(Status transitioningStatus)
      • getDeviceStatusId

        public Long getDeviceStatusId()
      • setDeviceStatusId

        public void setDeviceStatusId​(Long deviceStatusId)
      • isDeviceStatusIdSpecified

        public boolean isDeviceStatusIdSpecified()
      • unsetDeviceStatusId

        public void unsetDeviceStatusId()
      • getHardwareId

        public Long getHardwareId()
      • setHardwareId

        public void setHardwareId​(Long hardwareId)
      • isHardwareIdSpecified

        public boolean isHardwareIdSpecified()
      • unsetHardwareId

        public void unsetHardwareId()
      • getId

        public Long getId()
      • setId

        public void setId​(Long id)
      • isIdSpecified

        public boolean isIdSpecified()
      • unsetId

        public void unsetId()