Handler which is called when data is received from a Connection.
Handler which is called when data is received from a Connection.
DataBuffer read from the underlying Connection.
When bound to a worker, this contains the [WorkerItemBinding]
When bound to a worker, this contains the [WorkerItemBinding]
This handler is called when a Worker new Connection is established.
This handler is called when a Worker new Connection is established. A Connection can be either an incoming (ie: something to connected to the server), or outgoing(ie: the server connected to a remote system).
Connection was closed on our end, either by a shutdown, or by normal means
Connection was closed on our end, either by a shutdown, or by normal means
why the connection was closed
Connection lost is caused by termination, closed, etc
Connection lost is caused by termination, closed, etc
why the connection was lost
Called from Worker when a connection has been terminated either by an error or by normal means.
Called from Worker when a connection has been terminated either by an error or by normal means.
why the connection was terminated
Called periodically on every attached connection handler, this can be used for checking if an ongoing operation has timed out.
Called periodically on every attached connection handler, this can be used for checking if an ongoing operation has timed out.
Be aware that this is totally independant of a connection's idle timeout, which is only based on the last time there was any I/O.
the frequency at which this method is called. Currently this is hardcoded to WorkerManager.IdleCheckFrequency
, but may become application dependent in the future.
Called when the item is bound to a worker.
Called when the item is bound to a worker.
Called when the item has been unbound from a worker
Called when the item has been unbound from a worker
This function is called to signal to the handler that it can resume writing data.
This function is called to signal to the handler that it can resume writing data. It is called as part of the WriteEndPoint event loop write cycle, where previously this handler attempted to write data, but the buffers were filled up. This is called once the buffers are empty again and able to receive data. This handler should be in a state where it is paused on writing data until this handler is invoked.
Provides a way to send this WorkerItem a message from an Actor by way of WorkerCommand.Message.
Provides a way to send this WorkerItem a message from an Actor by way of WorkerCommand.Message.
The message that was sent
The sender who sent the message
Convenience implementation of ConnectionHandler which provides implementations for all of the necessary functions. This allows for a devloper to extend this trait and only provide definitions for the functions they require.