Instance Constructors
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Type Members
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Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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def
+(other: String): String
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final
def
==(arg0: Any): Boolean
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val
AllShardsKey: GSetKey[String]
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val
CoordinatorStateKey: LWWRegisterKey[State]
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def
activate(): Unit
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var
allRegionsRegistered: Boolean
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def
allocateShardHomesForRememberEntities(): Unit
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def
aroundPostRestart(reason: Throwable): Unit
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def
aroundPostStop(): Unit
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def
aroundPreRestart(reason: Throwable, message: Option[Any]): Unit
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def
aroundPreStart(): Unit
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def
aroundReceive(receive: actor.Actor.Receive, msg: Any): Unit
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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val
cluster: Cluster
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def
continueGetShardHome(shard: ShardId, region: ActorRef, getShardHomeSender: ActorRef): Unit
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def
continueRebalance(shards: Set[ShardId]): Unit
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def
finalize(): Unit
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def
formatted(fmtstr: String): String
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def
getAllShards(): Unit
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final
def
getClass(): Class[_]
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def
getCoordinatorState(): Unit
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var
gracefulShutdownInProgress: Set[ActorRef]
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def
handleGetShardHome(shard: ShardId): Boolean
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def
hasAllRegionsRegistered(): Boolean
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def
hashCode(): Int
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val
initEmptyState: State
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final
def
isInstanceOf[T0]: Boolean
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val
minMembers: Int
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implicit
val
node: Cluster
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
postRestart(reason: Throwable): Unit
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def
postStop(): Unit
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def
preRestart(reason: Throwable, message: Option[Any]): Unit
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def
preStart(): Unit
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var
rebalanceInProgress: Map[ShardId, Set[ActorRef]]
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def
receiveTerminated: Receive
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def
regionProxyTerminated(ref: ActorRef): Unit
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def
regionTerminated(ref: ActorRef): Unit
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var
regionTerminationInProgress: Set[ActorRef]
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implicit final
val
self: ActorRef
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def
sendAllShardsUpdate(newShard: String): Unit
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def
sendCoordinatorStateUpdate(evt: DomainEvent): Unit
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def
sendHostShardMsg(shard: ShardId, region: ActorRef): Unit
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final
def
sender(): ActorRef
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var
shards: Set[String]
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def
shuttingDown: Receive
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def
stash(): Unit
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var
state: State
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def
stateInitialized(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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var
terminating: Boolean
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def
toString(): String
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def
unhandled(message: Any): Unit
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def
unstashAll(): Unit
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def
update[E <: DomainEvent](evt: E)(f: (E) ⇒ Unit): Unit
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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def
waitingForStateInitialized: Receive
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def
waitingForUpdate[E <: DomainEvent](evt: E, afterUpdateCallback: (E) ⇒ Unit, remainingKeys: Set[Key[ReplicatedData]]): Receive
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def
watchStateActors(): Unit
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Singleton coordinator (with state based on ddata) that decides where to allocate shards.
ClusterSharding extension