Handle a WebSocket
Convert a flow of messages to a flow of frame events.
Convert a flow of messages to a flow of frame events.
This implements the WebSocket control logic, including handling ping frames and closing the connection in a spec compliant manner.
Handle a WebSocket without selecting a subprotocol
Handle a WebSocket without selecting a subprotocol
This may cause problems with clients that propose subprotocols in the upgrade request and expect the server to pick one, such as Chrome.
See https://github.com/playframework/playframework/issues/7895
(Since version 2.7.0) Please specify the subprotocol (or be explicit that you specif None)