left input signal to be reverberated
right input signal to be reverberated
approximate reverberation time in seconds (T60 - the time for the reverberation to decay 60 dB). Does not effect early reflections. (0.1..60)
damping of high-frequencies as the reverberation decays. 0 is no damping, 1 is very strong damping (0..1)
scales the size of delay-lines, producing the impression of a larger or smaller space. Values below 1 can sound quite metallic. (0.5..5)
shape of early reflections. Values of > 0.707 produce smooth exponential decay. Lower values produce a slower build-up of echoes. (0..1)
depth of delay-line modulation in sample frames. Use in
combination with modFreq
to set amount of chorusing
within the structure. (0..50)
frequency of delay-line modulation. Use in combination
with modDepth
to set amount of chorusing within the
structure. (0..10)
multiplier for the reverberation time within the low band. (0..1)
multiplier for the reverberation time within the mid band. (0..1)
multiplier for the reverberation time within the high band. (0..1)
frequency in Hz at which the crossover between the low and mid bands of the reverberation occurs. (100..6000)
frequency in Hz at which the crossover between the mid and high bands of the reverberation occurs. (1000..10000)
left input signal to be reverberated
right input signal to be reverberated
approximate reverberation time in seconds (T60 - the time for the reverberation to decay 60 dB). Does not effect early reflections. (0.1..60)
damping of high-frequencies as the reverberation decays. 0 is no damping, 1 is very strong damping (0..1)
scales the size of delay-lines, producing the impression of a larger or smaller space. Values below 1 can sound quite metallic. (0.5..5)
shape of early reflections. Values of > 0.707 produce smooth exponential decay. Lower values produce a slower build-up of echoes. (0..1)
depth of delay-line modulation in sample frames. Use in
combination with modFreq
to set amount of chorusing
within the structure. (0..50)
frequency of delay-line modulation. Use in combination
with modDepth
to set amount of chorusing within the
structure. (0..10)
multiplier for the reverberation time within the low band. (0..1)
multiplier for the reverberation time within the mid band. (0..1)
multiplier for the reverberation time within the high band. (0..1)
frequency in Hz at which the crossover between the low and mid bands of the reverberation occurs. (100..6000)
frequency in Hz at which the crossover between the mid and high bands of the reverberation occurs. (1000..10000)
An algorithmic reverb UGen, inspired by the lush chorused sound of certain vintage Lexicon and Alesis reverberation units. Designed to sound great with synthetic sound sources, rather than sound like a realistic space.
Note: You may need to increase the server's real-time memory
Examples
This is a third-party UGen (DEINDUGens).
Greyhole
GVerb
FreeVerb2