input signal to be distorted
the ratio by which pitch will be raised, e.g. the default value of 2 will raise by one octave. Only upwards pitch-shifts are possible so a value below 1 has no effect.
how many positive-going zero-crossings are used to delimit a chunk.
the maximum duration to remember each fragment,
corresponding with an internally allocated memory.
Raising it higher will use more real-time memory and
probably will not sound very different (especially if
zeroCrossings
is low). (init-time only)
input signal to be distorted
the maximum duration to remember each fragment, corresponding with an internally allocated memory.
the maximum duration to remember each fragment,
corresponding with an internally allocated memory.
Raising it higher will use more real-time memory and
probably will not sound very different (especially if
zeroCrossings
is low). (init-time only)
the ratio by which pitch will be raised, e.g.
the ratio by which pitch will be raised, e.g. the default value of 2 will raise by one octave. Only upwards pitch-shifts are possible so a value below 1 has no effect.
how many positive-going zero-crossings are used to delimit a chunk.
A UGen implementing a simplistic pitch-raising algorithm. It is not meant to sound natural, and its sound is reminiscent of some weird mixture of filter, ring-modulator and pitch-shifter, depending on the input.
The algorithm works by cutting the signal into fragments (delimited by upwards-going zero-crossings) and squeezing those fragments in the time domain (i.e. simply playing them back faster than they came in), leaving silences in between.
This is a third-party UGen (MCLDUGens).
input signal to be distorted
the ratio by which pitch will be raised, e.g. the default value of 2 will raise by one octave. Only upwards pitch-shifts are possible so a value below 1 has no effect.
how many positive-going zero-crossings are used to delimit a chunk.
the maximum duration to remember each fragment, corresponding with an internally allocated memory. Raising it higher will use more real-time memory and probably will not sound very different (especially if
zeroCrossings
is low). (init-time only)