Class

de.sciss.synth.proc.impl

SynthBuilder

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final class SynthBuilder[S <: Sys[S]] extends NodeDependencyBuilder[S]

An object used in the last phase of playing a process. It has an instantiated synth and allows the addition of controls, buses, users and dependencies.

See also

AuralProcImpl

Linear Supertypes
NodeDependencyBuilder[S], AnyRef, Any
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  1. SynthBuilder
  2. NodeDependencyBuilder
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Instance Constructors

  1. new SynthBuilder(obj: Proc.Obj[S], synth: lucre.synth.Synth, timeRef: TimeRef)

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Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  4. def addControl(pair: ControlSet): Unit

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    Adds an n_set pair to the builder.

    Adds an n_set pair to the builder.

    Definition Classes
    SynthBuilderNodeDependencyBuilder
  5. def addResource(resource: Resource): Unit

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    Adds a _keyed_ resource.

    Adds a _keyed_ resource. This is a resource that is associated with an attribute key. Only if the attribute is used, will the resource become effective. If this is not desired, the regular dependencies ::= _ mechanism should be used.

    Definition Classes
    SynthBuilderNodeDependencyBuilder
  6. def addUser(user: DynamicUser): Unit

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    Adds a _keyed_ user.

    Adds a _keyed_ user. This is a user that is associated with an attribute key. Only if the attribute is used, will the user become effective. If this is not desired, the regular users ::= _ mechanism should be used.

    Definition Classes
    SynthBuilderNodeDependencyBuilder
  7. final def asInstanceOf[T0]: T0

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    Definition Classes
    Any
  8. def clone(): AnyRef

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  9. var dependencies: List[Resource]

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    resources are dependencies in terms of synth bundle spawning, and will be disposed by the aural proc.

  10. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  11. def equals(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  12. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  13. def finish()(implicit tx: Txn): AuralNode

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  14. final def getClass(): Class[_]

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    Definition Classes
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  15. def hashCode(): Int

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    Definition Classes
    AnyRef → Any
  16. var inputBuses: Map[String, lucre.synth.AudioBus]

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  17. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  18. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  19. def node: lucre.synth.Synth

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    Definition Classes
    SynthBuilderNodeDependencyBuilder
  20. final def notify(): Unit

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    Definition Classes
    AnyRef
  21. final def notifyAll(): Unit

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    Definition Classes
    AnyRef
  22. val obj: Proc.Obj[S]

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    Definition Classes
    SynthBuilderNodeDependencyBuilder
  23. var outputBuses: Map[String, lucre.synth.AudioBus]

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  24. val setMap: Builder[ControlSet, Vector[ControlSet]]

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  25. def storeKey(key: String): Unit

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  26. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  27. val synth: lucre.synth.Synth

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  28. val timeRef: TimeRef

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  29. def toString(): String

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    Definition Classes
    AnyRef → Any
  30. var users: List[DynamicUser]

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    Users are elements which must be added after the aural proc synth is started, and removed when it stops.

  31. final def wait(): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  32. final def wait(arg0: Long, arg1: Int): Unit

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    Definition Classes
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    Annotations
    @throws( ... )
  33. final def wait(arg0: Long): Unit

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    Definition Classes
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    Annotations
    @throws( ... )

Inherited from NodeDependencyBuilder[S]

Inherited from AnyRef

Inherited from Any

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