An object used in the preparatory phase of playing a process.
Common building block for implementing reactive maps where the key is a constant element
(that is, it does not require updating such as an S#ID
).
Common building block for implementing reactive maps where the key is a constant element
(that is, it does not require updating such as an S#ID
).
the system used
the type of key, such as String
the value type, which has an event attached to it (found via valueInfo
)
the value updates fired
An object used in the last phase of playing a process.
An object used in the last phase of playing a process. It has an instantiated synth and allows the addition of controls, buses, users and dependencies.
An object used in the preparatory phase of playing a process. It allows the addition of asynchronous processors.