Adds a child, possibly moving it into a timeline if the underlying nuages surface is a timeline.
Removes a child, possibly moving it into a timeline if the underlying nuages surface is a timeline.
Updates a child, possibly moving it into a grapheme if the underlying nuages surface is a timeline.
Updates a child, possibly moving it into a grapheme if the underlying nuages surface is a timeline. If there are future events, they should be removed by this action.
reference to the currently active value
new value to insert or replace
delay with respect to current position (zero for no delay)
A logical structure that specifies the parent container of an attribute input. For example, if a scalar input is directly plugged into an attribute, it's parent will be an instance of
NuagesAttribute
itself. If the input is active by being a child within a grapheme, the parent will point to an instance ofNuagesGraphemeAttrInput
.