GUI property: whether the node is allowed to move around
as part of the dynamic layout (false
) or not (true
).
GUI property: whether the node is allowed to move around
as part of the dynamic layout (false
) or not (true
).
Frame with respect to the object's parent at which the object begins to exist.
Frame with respect to the object's parent at which the object begins to exist.
Called when the pointer device has dragged the item.
Called when the pointer device has dragged the item.
Called when the pointer device has entered the item.
Called when the pointer device has entered the item.
Called when the pointer device has exited the item.
Called when the pointer device has exited the item.
Called when a key is pressed over the item.
Called when a key is pressed over the item.
Called when a key is released over the item.
Called when a key is released over the item.
Called when a key has been typed over the item.
Called when a key has been typed over the item.
Called when the pointer device has pressed the item.
Called when the pointer device has pressed the item.
true
if the event was handled, false
if it was ignored and
should bubble up to the parent container
Called when the pointer device has released the item.
Called when the pointer device has released the item.
GUI property: name of the object to display.
GUI property: name of the object to display.
The corresponding Prefuse node.
The corresponding Prefuse node.
Asks the receiver to paint its GUI representation.
Asks the receiver to paint its GUI representation.
GUI property: whether the object is heard through the solo function or not.
GUI property: whether the object is heard through the solo function or not.
Called from drag-control: updates the current geometric shape of the corresponding visual item.
Called from drag-control: updates the current geometric shape of the corresponding visual item.