Changes the settings applied to this canvas.
Changes the settings applied to this canvas.
new canvas settings
Clears resources, such as the backbuffer and keyboard inputs.
Clears resources, such as the backbuffer and keyboard inputs.
set of Canvas.Resources to be cleared
Returns the backbuffer.
Returns the backbuffer. This operation can be perfomance intensive, so it might be worthwile to implement this operation on the application code.
backbuffer
Gets the color from the backbuffer.
Gets the color from the backbuffer.
This operation can be perfomance intensive, so it might be worthwile
to either use getBackbuffer
to fetch multiple pixels at the same time or
to implement this operation on the application code.
pixel x position
pixel y position
pixel color
Gets the current keyboard input.
Gets the current keyboard input.
current keyboard input
Gets the current pointer input.
Gets the current pointer input.
current pointer input
Puts a pixel in the back buffer with a certain color.
Puts a pixel in the back buffer with a certain color.
pixel x position
pixel y position
Color
to apply to the pixel
Flips buffers and redraws the screen.
The settings applied to this canvas.
Canvas that can be painted.
The Canvas is the main concept behind minart.
A canvas represents a window with a
width * height
pixels. There's also ascale
variable that controls the integer scaling and aclearColor
that is applied to the whole canvas when it's cleared.