Trait

eu.joaocosta.minart.graphics.RenderLoop

StatefulRenderLoop

Related Doc: package RenderLoop

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trait StatefulRenderLoop[S] extends AnyRef

Render loop that keeps an internal state that is passed to every iteration.

S

State

Self Type
StatefulRenderLoop[S]
Linear Supertypes
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Abstract Value Members

  1. abstract def apply(runner: LoopRunner, canvasManager: CanvasManager, canvasSettings: Settings, initialState: S): Unit

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    Runs this render loop with a custom loop runner and canvas manager.

    Runs this render loop with a custom loop runner and canvas manager.

    runner

    custom loop runner to use

    canvasManager

    custom canvas manager to use to create a new canvas

    canvasSettings

    settings to use to build the canvas

Concrete Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def apply(canvasSettings: Settings, initialState: S): Unit

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    Runs this render loop.

    Runs this render loop.

    canvasSettings

    settings to use to build the canvas

  5. final def asInstanceOf[T0]: T0

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  6. def clone(): AnyRef

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  7. final def eq(arg0: AnyRef): Boolean

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  8. def equals(arg0: Any): Boolean

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  9. def finalize(): Unit

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  10. final def getClass(): Class[_]

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  11. def hashCode(): Int

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  12. final def isInstanceOf[T0]: Boolean

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  13. final def ne(arg0: AnyRef): Boolean

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  14. final def notify(): Unit

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  15. final def notifyAll(): Unit

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  16. final def synchronized[T0](arg0: ⇒ T0): T0

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  17. def toString(): String

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  18. final def wait(): Unit

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  19. final def wait(arg0: Long, arg1: Int): Unit

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  20. final def wait(arg0: Long): Unit

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  21. def withInitialState(initialState: S): StatelessRenderLoop

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    Converts this render loop to a stateless render loop, with a predefined initial state.

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