io.gatling.core.structure

StructureSupport

trait StructureSupport extends StructureBuilder[ChainBuilder]

Linear Supertypes
Known Subclasses
Ordering
  1. Alphabetic
  2. By inheritance
Inherited
  1. StructureSupport
  2. StructureBuilder
  3. Groups
  4. Errors
  5. ConditionalStatements
  6. Loops
  7. Feeds
  8. Pauses
  9. Execs
  10. AnyRef
  11. Any
  1. Hide All
  2. Show all
Learn more about member selection
Visibility
  1. Public
  2. All

Value Members

  1. final def !=(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  2. final def !=(arg0: Any): Boolean

    Definition Classes
    Any
  3. final def ##(): Int

    Definition Classes
    AnyRef → Any
  4. final def ==(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  5. final def ==(arg0: Any): Boolean

    Definition Classes
    Any
  6. final def asInstanceOf[T0]: T0

    Definition Classes
    Any
  7. def asLongAs(condition: (Session) ⇒ Validation[Boolean], counterName: String = UUID.randomUUID.toString, exitASAP: Boolean = false)(chain: ChainBuilder): ChainBuilder

    Definition Classes
    Loops
  8. def clone(): AnyRef

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  9. def doIf(sessionKey: (Session) ⇒ Validation[String], value: String)(thenNext: ChainBuilder): ChainBuilder

    Method used to add a conditional execution in the scenario

    Method used to add a conditional execution in the scenario

    sessionKey

    the key of the session value to be tested for equality

    value

    the value to which the session value must be equals

    thenNext

    the chain to be executed if the condition is satisfied

    returns

    a new builder with a conditional execution added to its actions

    Definition Classes
    ConditionalStatements
  10. def doIf(condition: (Session) ⇒ Validation[Boolean])(thenNext: ChainBuilder): ChainBuilder

    Method used to add a conditional execution in the scenario

    Method used to add a conditional execution in the scenario

    condition

    the function that will determine if the condition is satisfied or not

    thenNext

    the chain to be executed if the condition is satisfied

    returns

    a new builder with a conditional execution added to its actions

    Definition Classes
    ConditionalStatements
  11. def doIfEqualsOrElse(expected: (Session) ⇒ Validation[Any], actual: (Session) ⇒ Validation[Any])(thenNext: ChainBuilder)(elseNext: ChainBuilder): ChainBuilder

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    expected

    the expected value

    actual

    the real value

    thenNext

    the chain to be executed if the condition is satisfied

    elseNext

    the chain to be executed if the condition is not satisfied

    returns

    a new builder with a conditional execution added to its actions

    Definition Classes
    ConditionalStatements
  12. def doIfOrElse(condition: (Session) ⇒ Validation[Boolean])(thenNext: ChainBuilder)(elseNext: ChainBuilder): ChainBuilder

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    condition

    the function that will determine if the condition is satisfied or not

    thenNext

    the chain to be executed if the condition is satisfied

    elseNext

    the chain to be executed if the condition is not satisfied

    returns

    a new builder with a conditional execution added to its actions

    Definition Classes
    ConditionalStatements
  13. def doSwitch(value: (Session) ⇒ Validation[Any])(possibilities: (Any, ChainBuilder)*): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a key. Switch is selected through the matching of a key with the evaluation of the passed expression. If no switch is selected, switch is bypassed.

    value

    expression to evaluate and match to find the right subchain

    possibilities

    tuples of key and subchain

    returns

    a new builder with a switch added to its actions

    Definition Classes
    ConditionalStatements
  14. def doSwitchOrElse(value: (Session) ⇒ Validation[Any])(possibilities: (Any, ChainBuilder)*)(elseNext: ChainBuilder): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a key. Switch is selected through the matching of a key with the evaluation of the passed expression. If no switch is selected, the fallback subchain is used.

    value

    expression to evaluate and match to find the right subchain

    possibilities

    tuples of key and subchain

    elseNext

    fallback subchain

    returns

    a new builder with a switch added to its actions

    Definition Classes
    ConditionalStatements
  15. def during(duration: (Session) ⇒ Validation[Duration], counterName: String, exitASAP: Boolean)(chain: ChainBuilder): ChainBuilder

    Definition Classes
    Loops
  16. def during(duration: Duration, counterName: String = UUID.randomUUID.toString, exitASAP: Boolean = true)(chain: ChainBuilder): ChainBuilder

    Definition Classes
    Loops
  17. final def eq(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  18. def equals(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  19. def exec(scenario: ScenarioBuilder): ChainBuilder

    Definition Classes
    Execs
  20. def exec(chains: Iterable[ChainBuilder]): ChainBuilder

    Definition Classes
    Execs
  21. def exec(chains: Iterator[ChainBuilder]): ChainBuilder

    Definition Classes
    Execs
  22. def exec(chains: ChainBuilder*): ChainBuilder

    Definition Classes
    Execs
  23. def exec(actionBuilder: ActionBuilder): ChainBuilder

    Definition Classes
    Execs
  24. def exec(sessionFunction: (Session) ⇒ Validation[Session]): ChainBuilder

    Definition Classes
    Execs
  25. def exitBlockOnFail(chain: ChainBuilder): ChainBuilder

    Definition Classes
    Errors
  26. def exitHereIfFailed: ChainBuilder

    Definition Classes
    Errors
  27. def feed(feederBuilder: FeederBuilder[_], number: (Session) ⇒ Validation[Int] = Feeds.oneExpression): ChainBuilder

    Method used to load data from a feeder in the current scenario

    Method used to load data from a feeder in the current scenario

    feederBuilder

    the feeder from which the values will be loaded

    number

    the number of records to be polled (default 1)

    Definition Classes
    Feeds
  28. def finalize(): Unit

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  29. def foreach(seq: (Session) ⇒ Validation[Seq[Any]], attributeName: String, counterName: String = UUID.randomUUID.toString)(chain: ChainBuilder): ChainBuilder

    Definition Classes
    Loops
  30. def forever(counterName: String = UUID.randomUUID.toString, exitASAP: Boolean = false)(chain: ChainBuilder): ChainBuilder

    Definition Classes
    Loops
  31. def forever(chain: ChainBuilder): ChainBuilder

    Definition Classes
    Loops
  32. final def getClass(): Class[_]

    Definition Classes
    AnyRef → Any
  33. def group(name: (Session) ⇒ Validation[String])(chain: ChainBuilder): ChainBuilder

    Definition Classes
    Groups
  34. def hashCode(): Int

    Definition Classes
    AnyRef → Any
  35. final def isInstanceOf[T0]: Boolean

    Definition Classes
    Any
  36. final def ne(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  37. final def notify(): Unit

    Definition Classes
    AnyRef
  38. final def notifyAll(): Unit

    Definition Classes
    AnyRef
  39. def pace(duration: (Session) ⇒ Validation[Duration], counter: String): ChainBuilder

    Definition Classes
    Pauses
  40. def pace(duration: (Session) ⇒ Validation[Duration]): ChainBuilder

    Definition Classes
    Pauses
  41. def pace(min: (Session) ⇒ Validation[Duration], max: (Session) ⇒ Validation[Duration]): ChainBuilder

    Definition Classes
    Pauses
  42. def pace(min: String, max: String, unit: TimeUnit): ChainBuilder

    Definition Classes
    Pauses
  43. def pace(min: Duration, max: Duration): ChainBuilder

    Definition Classes
    Pauses
  44. def pace(duration: String, unit: TimeUnit = TimeUnit.SECONDS): ChainBuilder

    Definition Classes
    Pauses
  45. def pause(duration: (Session) ⇒ Validation[Duration], force: PauseType): ChainBuilder

    Definition Classes
    Pauses
  46. def pause(duration: (Session) ⇒ Validation[Duration]): ChainBuilder

    Definition Classes
    Pauses
  47. def pause(min: (Session) ⇒ Validation[Duration], max: (Session) ⇒ Validation[Duration], force: PauseType): ChainBuilder

    Definition Classes
    Pauses
  48. def pause(min: (Session) ⇒ Validation[Duration], max: (Session) ⇒ Validation[Duration]): ChainBuilder

    Definition Classes
    Pauses
  49. def pause(min: String, max: String, unit: TimeUnit, force: PauseType): ChainBuilder

    Definition Classes
    Pauses
  50. def pause(min: String, max: String, unit: TimeUnit): ChainBuilder

    Definition Classes
    Pauses
  51. def pause(min: Duration, max: Duration, force: PauseType): ChainBuilder

    Definition Classes
    Pauses
  52. def pause(min: Duration, max: Duration): ChainBuilder

    Definition Classes
    Pauses
  53. def pause(duration: String, unit: TimeUnit, force: PauseType): ChainBuilder

    Definition Classes
    Pauses
  54. def pause(duration: String, unit: TimeUnit): ChainBuilder

    Definition Classes
    Pauses
  55. def pause(duration: String, force: PauseType): ChainBuilder

    Definition Classes
    Pauses
  56. def pause(duration: String): ChainBuilder

    Definition Classes
    Pauses
  57. def pause(duration: Duration, force: PauseType): ChainBuilder

    Definition Classes
    Pauses
  58. def pause(duration: Duration): ChainBuilder

    Method used to define a pause based on a duration defined in the session

    Method used to define a pause based on a duration defined in the session

    duration

    Expression that when resolved, provides the pause duration

    returns

    a new builder with a pause added to its actions

    Definition Classes
    Pauses
  59. def randomSwitch(possibilities: (Double, ChainBuilder)*): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a percentage. Switch is selected randomly. If no switch is selected (ie: random number exceeds percentages sum), switch is bypassed. Percentages sum can't exceed 100%.

    possibilities

    the possible subchains

    returns

    a new builder with a random switch added to its actions

    Definition Classes
    ConditionalStatements
  60. def randomSwitchOrElse(possibilities: (Double, ChainBuilder)*)(elseNext: ChainBuilder): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a percentage. Switch is selected randomly. If no switch is selected (ie: random number exceeds percentages sum), the subchain defined as the fallback will be used. Percentages sum must be below 100%.

    possibilities

    the possible subchains

    elseNext

    fallback subchain

    returns

    a new builder with a random switch added to its actions

    Definition Classes
    ConditionalStatements
  61. def rendezVous(users: Int): ChainBuilder

    Definition Classes
    Pauses
  62. def repeat(times: (Session) ⇒ Validation[Int], counterName: String = UUID.randomUUID.toString)(chain: ChainBuilder): ChainBuilder

    Definition Classes
    Loops
  63. def roundRobinSwitch(possibilities: ChainBuilder*): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Selection uses a round robin strategy

    possibilities

    the possible subchains

    returns

    a new builder with a random switch added to its actions

    Definition Classes
    ConditionalStatements
  64. final def synchronized[T0](arg0: ⇒ T0): T0

    Definition Classes
    AnyRef
  65. def toString(): String

    Definition Classes
    AnyRef → Any
  66. def tryMax(times: Int, counter: String = UUID.randomUUID.toString)(chain: ChainBuilder): ChainBuilder

    Definition Classes
    Errors
  67. def uniformRandomSwitch(possibilities: ChainBuilder*): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Selection uses a uniformly distributed random strategy

    possibilities

    the possible subchains

    returns

    a new builder with a random switch added to its actions

    Definition Classes
    ConditionalStatements
  68. final def wait(): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  69. final def wait(arg0: Long, arg1: Int): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  70. final def wait(arg0: Long): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws( ... )

Inherited from StructureBuilder[ChainBuilder]

Inherited from Groups[ChainBuilder]

Inherited from Errors[ChainBuilder]

Inherited from Loops[ChainBuilder]

Inherited from Feeds[ChainBuilder]

Inherited from Pauses[ChainBuilder]

Inherited from Execs[ChainBuilder]

Inherited from AnyRef

Inherited from Any

Ungrouped