ClientBound
Type members
Classlikes
EncryptionRequest is sent by the server if the server is in online mode. If it is not sent then its assumed the server is in offline mode.
EncryptionRequest is sent by the server if the server is in online mode. If it is not sent then its assumed the server is in offline mode.
LoginDisconnect is sent by the server if there was any issues authenticating the player during login or the general server issues (e.g. too many players).
LoginDisconnect is sent by the server if there was any issues authenticating the player during login or the general server issues (e.g. too many players).
LoginSuccess is sent by the server if the player successfully authenicates with the session servers (online mode) or straight after LoginStart (offline mode).
LoginSuccess is sent by the server if the player successfully authenicates with the session servers (online mode) or straight after LoginStart (offline mode).