Respawn_Gamemode

case
class Respawn_Gamemode(dimension: Int, difficulty: UByte, gamemode: UByte, levelType: String)

Respawn is sent to respawn the player after death or when they move worlds.

trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any

Value members

Inherited methods

def productElementNames: Iterator[String]
Inherited from
Product
def productIterator: Iterator[Any]
Inherited from
Product