SpawnPlayer_f64_NoMeta
case
class SpawnPlayer_f64_NoMeta(entityId: VarInt, uuid: UUID, x: Double, y: Double, z: Double, yaw: Byte, pitch: Byte)
SpawnPlayer is used to spawn a player when they are in range of the client. This packet alone isn't enough to display the player as the skin and username information is in the player information packet.
trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any