SpawnPlayer_f64_NoMeta

case
class SpawnPlayer_f64_NoMeta(entityId: VarInt, uuid: UUID, x: Double, y: Double, z: Double, yaw: Byte, pitch: Byte)

SpawnPlayer is used to spawn a player when they are in range of the client. This packet alone isn't enough to display the player as the skin and username information is in the player information packet.

trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any

Value members

Inherited methods

def productElementNames: Iterator[String]
Inherited from
Product
def productIterator: Iterator[Any]
Inherited from
Product