SpawnMob_NoMeta
case
class SpawnMob_NoMeta(entityId: VarInt, uuid: UUID, ty: VarInt, x: Double, y: Double, z: Double, yaw: Byte, pitch: Byte, headPitch: Byte, velocityX: Short, velocityY: Short, velocityZ: Short)
SpawnMob is used to spawn a living entity into the world when it is in range of the client.
trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any