Uses of Interface
io.guise.framework.input.Input
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Packages that use Input Package Description io.guise.framework io.guise.framework.event io.guise.framework.input -
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Uses of Input in io.guise.framework
Methods in io.guise.framework with parameters of type Input Modifier and Type Method Description protected InputEvent
AbstractGuiseSession. createInputEvent(Input input)
Creates an input event for the given input.boolean
AbstractGuiseSession. input(Input input)
boolean
GuiseSession. input(Input input)
Processes input such as a keystroke, a mouse click, or a command. -
Uses of Input in io.guise.framework.event
Methods in io.guise.framework.event that return Input Modifier and Type Method Description Input
InputEvent. getInput()
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Uses of Input in io.guise.framework.input
Subinterfaces of Input in io.guise.framework.input Modifier and Type Interface Description interface
GestureInput
An encapsulation of user input from a gesture.interface
KeyboardInput
An encapsulation of user input from a keyboard.interface
MouseInput
An encapsulation of user input from a mouse.Classes in io.guise.framework.input that implement Input Modifier and Type Class Description class
AbstractGestureInput
An abstract encapsulation of user input from a gesture.class
AbstractMouseInput
An abstract encapsulation of user input from a mouse.class
CommandInput
User input in the form of a command.class
KeystrokeInput
An encapsulation of key stroke input.class
MouseClickInput
An encapsulation of mouse click input.Methods in io.guise.framework.input with parameters of type Input Modifier and Type Method Description void
BindingInputStrategy. bind(Input input, Input targetInput)
Binds the given input to other input.void
BindingInputStrategy. bind(Input input, ActionModel targetAction)
Binds the given input to an action.boolean
AbstractInputStrategy. input(Input input)
Processes input, returning whether the input was consumed.boolean
BindingInputStrategy. input(Input input)
boolean
InputStrategy. input(Input input)
Processes input, returning whether the input was consumed.boolean
BindingInputStrategy. isBound(Input input)
Indicates whether the given input is bound.void
BindingInputStrategy. unbind(Input input)
Unbinds the given input from any other input or action.
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