class
JobPicker[P[_], T[_, _]] extends AnyRef
Instance Constructors
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new
JobPicker(tokenGame: TokenGame[P, T])
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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def
allEnabledJobs[S]: State[Instance[P, T, S], Set[Job[P, T, S, _]]]
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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def
createJob[S, I, E](transition: T[I, E], input: I): State[Instance[P, T, S], Either[String, Job[P, T, S, E]]]
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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def
firstEnabledJob[S]: State[Instance[P, T, S], Option[Job[P, T, S, _]]]
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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def
isAutoFireable[S](instance: Instance[P, T, S], t: T[_, _]): Boolean
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final
def
isInstanceOf[T0]: Boolean
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
Inherited from AnyRef
Inherited from Any
Given a token game picks the next job(s) to be executed