Class

io.kagera.runtime

JobPicker

Related Doc: package runtime

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class JobPicker[P[_], T[_, _]] extends AnyRef

Given a token game picks the next job(s) to be executed

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Instance Constructors

  1. new JobPicker(tokenGame: TokenGame[P, T])

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Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def allEnabledJobs[S]: State[Instance[P, T, S], Set[Job[P, T, S, _]]]

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    Finds all automated enabled transitions.

  5. final def asInstanceOf[T0]: T0

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  6. def clone(): AnyRef

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  7. def createJob[S, I, E](transition: T[I, E], input: I): State[Instance[P, T, S], Either[String, Job[P, T, S, E]]]

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    Fires a specific transition with input, computes the marking it should consume

  8. final def eq(arg0: AnyRef): Boolean

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  9. def equals(arg0: Any): Boolean

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  10. def finalize(): Unit

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    @throws( classOf[java.lang.Throwable] )
  11. def firstEnabledJob[S]: State[Instance[P, T, S], Option[Job[P, T, S, _]]]

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    Finds the (optional) first transition that is enabled & automatically fireable

  12. final def getClass(): Class[_]

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  13. def hashCode(): Int

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  14. def isAutoFireable[S](instance: Instance[P, T, S], t: T[_, _]): Boolean

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    Checks if a transition is automatically fireable by the runtime (not triggered by some outside input)

    Checks if a transition is automatically fireable by the runtime (not triggered by some outside input)

    By default, cold transitions (without in adjacent places) are not picked.

  15. final def isInstanceOf[T0]: Boolean

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  16. final def ne(arg0: AnyRef): Boolean

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  17. final def notify(): Unit

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  18. final def notifyAll(): Unit

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  19. final def synchronized[T0](arg0: ⇒ T0): T0

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  20. def toString(): String

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  21. final def wait(): Unit

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  22. final def wait(arg0: Long, arg1: Int): Unit

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  23. final def wait(arg0: Long): Unit

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