Class AssetEvent

All Implemented Interfaces:
AssetInfo

public class AssetEvent extends SharedEvent implements AssetInfo
This event is used when an Asset is created, read, updated or deleted (updates are only fired when one or more top level Asset properties are changed (including attributes). Attribute changes are handled via the AttributeEvent. When the cause is AssetEvent.Cause.READ then the asset's Attributes will be included in the asset otherwise they are not.