While the overall picture with backpressure is that producers can only send
events to consumers once consumers send them pressure tokens,
there are subtle differences in how this backpressure can be implemented.
The details are captured in:
How the consumer-side (i.e. server-side) pressure stream is forwarded to the
producer.
How a Valve object is created from a two-way link on the
producer-side (i.e. client-side).
Captures the specific backpressure policy.
While the overall picture with backpressure is that producers can only send events to consumers once consumers send them pressure tokens, there are subtle differences in how this backpressure can be implemented. The details are captured in:
Valve
object is created from a two-way link on the producer-side (i.e. client-side).