The number of bits of precision that can be represented.
The number of bits of precision that can be represented. For integer formats this value is always 0.
The base 2 log of the absolute value of the maximum value that can be represented.
The base 2 log of the absolute value of the minimum value that can be represented.
The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.