Reference to the current game instance.
The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks like forEachAlive.
The x coordinate of the center of the Rectangle.
The y coordinate of the center of the Rectangle.
Reference to the current game instance.
The height of the Rectangle.
The height of the Rectangle. This value should never be set to a negative.
The width of the Rectangle.
The width of the Rectangle. This value should never be set to a negative.
A game has only one world. The world is an abstract place in which all game objects live. It is not bound by stage limits and can be any size. You look into the world via cameras. All game objects live within the world at world-based coordinates. By default a world is created the same size as your Stage.