The vertex shader source as an array of strings.
The fragment shader source as an array of strings.
An object containing the uniforms for this filter.
Applies the filter
Applies the filter
The renderer to retrieve the filter from
the input render target
the output render target
Whether or not we want to clear the outputTarget
The fragment shader source as an array of strings.
Grabs a shader from the current renderer
Grabs a shader from the current renderer
The renderer to retrieve the shader from.
The extra padding that the filter might need
Syncs a uniform between the class object and the shaders.
An object containing the uniforms for this filter.
The vertex shader source as an array of strings.
This is the base class for creating a PIXI filter. Currently only WebGL supports filters. If you want to make a custom filter this should be your base class.