Class

io.scalajs.dom.html.pixijs

AbstractFilter

Related Doc: package pixijs

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abstract class AbstractFilter extends Object

This is the base class for creating a PIXI filter. Currently only WebGL supports filters. If you want to make a custom filter this should be your base class.

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@RawJSType() @native() @JSName( "PIXI.AbstractFilter" )
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Instance Constructors

  1. new AbstractFilter()

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  2. new AbstractFilter(vertexSrc: |[String, Array[String]], fragmentSrc: |[String, Array[String]], uniforms: Object)

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    vertexSrc

    The vertex shader source as an array of strings.

    fragmentSrc

    The fragment shader source as an array of strings.

    uniforms

    An object containing the uniforms for this filter.

Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def applyFilter(renderer: WebGLRenderer, input: RenderTarget, output: RenderTarget, clear: Boolean): Unit

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    Applies the filter

    Applies the filter

    renderer

    The renderer to retrieve the filter from

    input

    the input render target

    output

    the output render target

    clear

    Whether or not we want to clear the outputTarget

  5. final def asInstanceOf[T0]: T0

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  6. def clone(): AnyRef

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  7. final def eq(arg0: AnyRef): Boolean

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  8. def equals(arg0: Any): Boolean

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  9. def finalize(): Unit

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  10. var fragmentSrc: |[String, Array[String]]

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    The fragment shader source as an array of strings.

  11. final def getClass(): Class[_]

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  12. def getShader(renderer: WebGLRenderer): Unit

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    Grabs a shader from the current renderer

    Grabs a shader from the current renderer

    renderer

    The renderer to retrieve the shader from.

  13. def hasOwnProperty(v: String): Boolean

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  14. def hashCode(): Int

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  15. final def isInstanceOf[T0]: Boolean

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  16. def isPrototypeOf(v: Object): Boolean

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  17. final def ne(arg0: AnyRef): Boolean

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  18. final def notify(): Unit

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  19. final def notifyAll(): Unit

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  20. def padding: Padding

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    The extra padding that the filter might need

  21. def propertyIsEnumerable(v: String): Boolean

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  22. def syncUniform(): Unit

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    Syncs a uniform between the class object and the shaders.

  23. final def synchronized[T0](arg0: ⇒ T0): T0

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  24. def toLocaleString(): String

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  25. def toString(): String

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  26. var uniforms: Object

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    An object containing the uniforms for this filter.

  27. def valueOf(): Any

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    Object
  28. var vertexSrc: |[String, Array[String]]

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    The vertex shader source as an array of strings.

  29. final def wait(): Unit

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    @throws( ... )
  30. final def wait(arg0: Long, arg1: Int): Unit

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  31. final def wait(arg0: Long): Unit

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