the canvas to use as a view, optional
If the render view is transparent, default false
If the render view is automatically resized, default false
sets antialias. If not available natively then FXAA antialiasing is used
forces FXAA antialiasing to be used over native. FXAA is faster, but may not always lok as great
the resolution of the renderer retina would be 2
This sets if the CanvasRenderer will clear the canvas or not before the new render pass. If you wish to set this to false, you must set preserveDrawingBuffer to true.
enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context.
sets antialias.
sets antialias. If not available natively then FXAA antialiasing is used
If the render view is automatically resized, default false
This sets if the CanvasRenderer will clear the canvas or not before the new render pass.
This sets if the CanvasRenderer will clear the canvas or not before the new render pass. If you wish to set this to false, you must set preserveDrawingBuffer to true.
forces FXAA antialiasing to be used over native.
forces FXAA antialiasing to be used over native. FXAA is faster, but may not always lok as great
enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context.
the resolution of the renderer retina would be 2
If the render view is transparent, default false
the canvas to use as a view, optional
WebGL Renderer Options