Class Random
- All Implemented Interfaces:
Serializable
Random that we use for sampling, which is much faster
than SecureRandom. This is necessary so that some security tools do not
flag our Random usage as potentially insecure.- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanReturns the next pseudorandom, uniformly distributedbooleanvalue from this random number generator's sequence.voidnextBytes(byte[] bytes) Generates random bytes and places them into a user-supplied byte array.doubleReturns the next pseudorandom, uniformly distributeddoublevalue between0.0and1.0from this random number generator's sequence.floatReturns the next pseudorandom, uniformly distributedfloatvalue between0.0and1.0from this random number generator's sequence.intnextInt()Returns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence.intnextInt(int bound) Returns a pseudorandom, uniformly distributedintvalue between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.longnextLong()Returns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence.voidsetSeed(long seed) Sets the seed of this random number generator using a singlelongseed.
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Constructor Details
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Random
public Random()Creates a new random number generator. This constructor sets the seed of the random number generator to a value very likely to be distinct from any other invocation of this constructor. -
Random
public Random(long seed) Creates a new random number generator using a singlelongseed. The seed is the initial value of the internal state of the pseudorandom number generator which is maintained by methodnext(int).The invocation
new Random(seed)is equivalent to:Random rnd = new Random(); rnd.setSeed(seed);- Parameters:
seed- the initial seed- See Also:
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Method Details
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setSeed
public void setSeed(long seed) Sets the seed of this random number generator using a singlelongseed. The general contract ofsetSeedis that it alters the state of this random number generator object so as to be in exactly the same state as if it had just been created with the argumentseedas a seed. The methodsetSeedis implemented by classRandomby atomically updating the seed to(seed ^ 0x5DEECE66DL) & ((1L << 48) - 1)The implementation of
setSeedby classRandomhappens to use only 48 bits of the given seed. In general, however, an overriding method may use all 64 bits of thelongargument as a seed value.- Parameters:
seed- the initial seed
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nextBytes
public void nextBytes(byte[] bytes) Generates random bytes and places them into a user-supplied byte array. The number of random bytes produced is equal to the length of the byte array.The method
nextBytesis implemented by classRandomas if by:public void nextBytes(byte[] bytes) { for (int i = 0; i < bytes.length; ) for (int rnd = nextInt(), n = Math.min(bytes.length - i, 4); n-- > 0; rnd >>= 8) bytes[i++] = (byte)rnd; }- Parameters:
bytes- the byte array to fill with random bytes- Throws:
NullPointerException- if the byte array is null- Since:
- 1.1
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nextInt
public int nextInt()Returns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence. The general contract ofnextIntis that oneintvalue is pseudorandomly generated and returned. All 232 possibleintvalues are produced with (approximately) equal probability.The method
nextIntis implemented by classRandomas if by:public int nextInt() { return next(32); }- Returns:
- the next pseudorandom, uniformly distributed
intvalue from this random number generator's sequence
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nextInt
public int nextInt(int bound) Returns a pseudorandom, uniformly distributedintvalue between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. The general contract ofnextIntis that oneintvalue in the specified range is pseudorandomly generated and returned. Allboundpossibleintvalues are produced with (approximately) equal probability. The methodnextInt(int bound)is implemented by classRandomas if by:public int nextInt(int bound) { if (bound <= 0) throw new IllegalArgumentException("bound must be positive"); if ((bound & -bound) == bound) // i.e., bound is a power of 2 return (int)((bound * (long)next(31)) >> 31); int bits, val; do { bits = next(31); val = bits % bound; } while (bits - val + (bound-1) < 0); return val; }The hedge "approximately" is used in the foregoing description only because the next method is only approximately an unbiased source of independently chosen bits. If it were a perfect source of randomly chosen bits, then the algorithm shown would choose
intvalues from the stated range with perfect uniformity.The algorithm is slightly tricky. It rejects values that would result in an uneven distribution (due to the fact that 2^31 is not divisible by n). The probability of a value being rejected depends on n. The worst case is n=2^30+1, for which the probability of a reject is 1/2, and the expected number of iterations before the loop terminates is 2.
The algorithm treats the case where n is a power of two specially: it returns the correct number of high-order bits from the underlying pseudo-random number generator. In the absence of special treatment, the correct number of low-order bits would be returned. Linear congruential pseudo-random number generators such as the one implemented by this class are known to have short periods in the sequence of values of their low-order bits. Thus, this special case greatly increases the length of the sequence of values returned by successive calls to this method if n is a small power of two.
- Parameters:
bound- the upper bound (exclusive). Must be positive.- Returns:
- the next pseudorandom, uniformly distributed
intvalue between zero (inclusive) andbound(exclusive) from this random number generator's sequence - Throws:
IllegalArgumentException- if bound is not positive- Since:
- 1.2
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nextLong
public long nextLong()Returns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence. The general contract ofnextLongis that onelongvalue is pseudorandomly generated and returned.The method
nextLongis implemented by classRandomas if by:
Because classpublic long nextLong() { return ((long)next(32) << 32) + next(32); }Randomuses a seed with only 48 bits, this algorithm will not return all possiblelongvalues.- Returns:
- the next pseudorandom, uniformly distributed
longvalue from this random number generator's sequence
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nextBoolean
public boolean nextBoolean()Returns the next pseudorandom, uniformly distributedbooleanvalue from this random number generator's sequence. The general contract ofnextBooleanis that onebooleanvalue is pseudorandomly generated and returned. The valuestrueandfalseare produced with (approximately) equal probability.The method
nextBooleanis implemented by classRandomas if by:public boolean nextBoolean() { return next(1) != 0; }- Returns:
- the next pseudorandom, uniformly distributed
booleanvalue from this random number generator's sequence - Since:
- 1.2
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nextFloat
public float nextFloat()Returns the next pseudorandom, uniformly distributedfloatvalue between0.0and1.0from this random number generator's sequence.The general contract of
nextFloatis that onefloatvalue, chosen (approximately) uniformly from the range0.0f(inclusive) to1.0f(exclusive), is pseudorandomly generated and returned. All 224 possiblefloatvalues of the form m x 2-24, where m is a positive integer less than 224, are produced with (approximately) equal probability.The method
nextFloatis implemented by classRandomas if by:public float nextFloat() { return next(24) / ((float)(1 << 24)); }The hedge "approximately" is used in the foregoing description only because the next method is only approximately an unbiased source of independently chosen bits. If it were a perfect source of randomly chosen bits, then the algorithm shown would choose
floatvalues from the stated range with perfect uniformity.[In early versions of Java, the result was incorrectly calculated as:
This might seem to be equivalent, if not better, but in fact it introduced a slight nonuniformity because of the bias in the rounding of floating-point numbers: it was slightly more likely that the low-order bit of the significand would be 0 than that it would be 1.]return next(30) / ((float)(1 << 30));- Returns:
- the next pseudorandom, uniformly distributed
floatvalue between0.0and1.0from this random number generator's sequence
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nextDouble
public double nextDouble()Returns the next pseudorandom, uniformly distributeddoublevalue between0.0and1.0from this random number generator's sequence.The general contract of
nextDoubleis that onedoublevalue, chosen (approximately) uniformly from the range0.0d(inclusive) to1.0d(exclusive), is pseudorandomly generated and returned.The method
nextDoubleis implemented by classRandomas if by:public double nextDouble() { return (((long)next(26) << 27) + next(27)) / (double)(1L << 53); }The hedge "approximately" is used in the foregoing description only because the
nextmethod is only approximately an unbiased source of independently chosen bits. If it were a perfect source of randomly chosen bits, then the algorithm shown would choosedoublevalues from the stated range with perfect uniformity.[In early versions of Java, the result was incorrectly calculated as:
This might seem to be equivalent, if not better, but in fact it introduced a large nonuniformity because of the bias in the rounding of floating-point numbers: it was three times as likely that the low-order bit of the significand would be 0 than that it would be 1! This nonuniformity probably doesn't matter much in practice, but we strive for perfection.]return (((long)next(27) << 27) + next(27)) / (double)(1L << 54);- Returns:
- the next pseudorandom, uniformly distributed
doublevalue between0.0and1.0from this random number generator's sequence - See Also:
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