object
Actor
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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def
apply[T, S](state: S)(execution: (T, Actor[T, S]) ⇒ Unit)(implicit ec: ExecutionContext, queueOrder: QueueOrder[T]): ActorRef[T, S]
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def
apply[T](execution: (T, Actor[T, Unit]) ⇒ Unit)(implicit ec: ExecutionContext, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
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final
def
asInstanceOf[T0]: T0
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def
cache[T, S](state: S, stashCapacity: Int, weigher: (T) ⇒ Int)(execution: (T, Actor[T, S]) ⇒ Unit)(implicit ec: ExecutionContext, queueOrder: QueueOrder[T]): ActorRef[T, S]
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def
cache[T](stashCapacity: Int, weigher: (T) ⇒ Int)(execution: (T, Actor[T, Unit]) ⇒ Unit)(implicit ec: ExecutionContext, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
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def
cacheFromConfig[T, S](config: ActorConfig, state: S, stashCapacity: Int, weigher: (T) ⇒ Int)(execution: (T, Actor[T, S]) ⇒ Unit): ActorRef[T, S]
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def
cacheFromConfig[T](config: ActorConfig, stashCapacity: Int, weigher: (T) ⇒ Int)(execution: (T, Actor[T, Unit]) ⇒ Unit): ActorRef[T, Unit]
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def
clone(): AnyRef
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
timer[T, S](state: S, stashCapacity: Int, interval: FiniteDuration)(execution: (T, Actor[T, S]) ⇒ Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, S]
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def
timer[T](stashCapacity: Int, interval: FiniteDuration)(execution: (T, Actor[T, Unit]) ⇒ Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
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def
timerCache[T, S](state: S, stashCapacity: Int, weigher: (T) ⇒ Int, interval: FiniteDuration)(execution: (T, Actor[T, S]) ⇒ Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, S]
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def
timerCache[T](stashCapacity: Int, weigher: (T) ⇒ Int, interval: FiniteDuration)(execution: (T, Actor[T, Unit]) ⇒ Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
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def
timerLoop[T, S](state: S, stashCapacity: Int, interval: FiniteDuration)(execution: (T, Actor[T, S]) ⇒ Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, S]
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def
timerLoop[T](stashCapacity: Int, interval: FiniteDuration)(execution: (T, Actor[T, Unit]) ⇒ Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
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def
timerLoopCache[T, S](state: S, stashCapacity: Int, weigher: (T) ⇒ Int, interval: FiniteDuration)(execution: (T, Actor[T, S]) ⇒ Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, S]
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def
timerLoopCache[T](stashCapacity: Int, weigher: (T) ⇒ Int, interval: FiniteDuration)(execution: (T, Actor[T, Unit]) ⇒ Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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def
wire[T, S](impl: T, state: S)(implicit scheduler: Scheduler): ActorWire[T, S]
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def
wire[T](impl: T)(implicit scheduler: Scheduler): ActorWire[T, Unit]
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def
wireTimer[T, S](interval: FiniteDuration, stashCapacity: Int, impl: T, state: S)(implicit scheduler: Scheduler): ActorWire[T, S]
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def
wireTimer[T](interval: FiniteDuration, stashCapacity: Int, impl: T)(implicit scheduler: Scheduler): ActorWire[T, Unit]