Package net.java.games.input
Interface Component
- All Known Implementing Classes:
AbstractComponent
public interface Component
An axis is a single button, slider, or dial, which has a single range. An
axis can hold information for motion (linear or rotational), velocity,
force, or acceleration.
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic classIdentifiers for different Axes.static classPOV enum for different positions. -
Method Summary
Modifier and TypeMethodDescriptionfloatReturns the suggested dead zone for this axis.Returns the identifier of the axis.getName()Returns a human-readable name for this axis.floatReturns the data from the last time the control has been polled.booleanisAnalog()Returns whether or not the axis is analog, or false if it is digital.booleanReturnstrueif data returned frompollis relative to the last call, orfalseif data is absolute.
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Method Details
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getIdentifier
Component.Identifier getIdentifier()Returns the identifier of the axis. -
isRelative
boolean isRelative()Returnstrueif data returned frompollis relative to the last call, orfalseif data is absolute. -
isAnalog
boolean isAnalog()Returns whether or not the axis is analog, or false if it is digital. -
getDeadZone
float getDeadZone()Returns the suggested dead zone for this axis. Dead zone is the amount polled data can vary before considered a significant change in value. An application can safely ignore changes less than this value in the positive or negative direction.- See Also:
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getPollData
float getPollData()Returns the data from the last time the control has been polled. If this axis is a button, the value returned will be either 0.0f or 1.0f. If this axis is normalized, the value returned will be between -1.0f and 1.0f.- See Also:
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getName
String getName()Returns a human-readable name for this axis.
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